Blast Sepolia Testnet

Contract

0x5DDAcd5F10915C08136f72eaa8cE9771DC22A1C9

Overview

ETH Balance

0.021748680823919372 ETH

Token Holdings

Multichain Info

N/A
Transaction Hash
Method
Block
From
To
Claim Secondary ...66459442024-06-10 0:16:16221 days ago1717978576IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000000090.00010025
Claim Secondary ...66459412024-06-10 0:16:10221 days ago1717978570IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000000070.00010025
Claim Secondary ...66459382024-06-10 0:16:04221 days ago1717978564IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000000070.00010025
Claim Secondary ...66459342024-06-10 0:15:56221 days ago1717978556IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000000080.00010025
Claim Grand Priz...66459302024-06-10 0:15:48221 days ago1717978548IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000000080.00010025
Close Round66383382024-06-09 20:02:44222 days ago1717963364IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000113432.00000025
Start New Round66383332024-06-09 20:02:34222 days ago1717963354IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000244372.00000025
Close Round66383212024-06-09 20:02:10222 days ago1717963330IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.00013122.00000025
Start New Round66383162024-06-09 20:02:00222 days ago1717963320IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000244372.00000025
Close Round66383042024-06-09 20:01:36222 days ago1717963296IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.00013122.00000025
Start New Round66382992024-06-09 20:01:26222 days ago1717963286IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000244372.00000025
Close Round66382872024-06-09 20:01:02222 days ago1717963262IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.00013122.00000025
Start New Round66382822024-06-09 20:00:52222 days ago1717963252IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000244372.00000025
Close Round66382702024-06-09 20:00:28222 days ago1717963228IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.00013122.00000025
Start New Round66382662024-06-09 20:00:20222 days ago1717963220IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000244372.00000025
Close Round66382542024-06-09 19:59:56222 days ago1717963196IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.00010622.00000025
Start New Round66382462024-06-09 19:59:40222 days ago1717963180IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000244372.00000025
Close Round66382342024-06-09 19:59:16222 days ago1717963156IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.00013122.00000025
Start New Round66382302024-06-09 19:59:08222 days ago1717963148IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000244372.00000025
Close Round66382182024-06-09 19:58:44222 days ago1717963124IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.00013122.00000025
Start New Round66382132024-06-09 19:58:34222 days ago1717963114IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000244372.00000025
Close Round66382012024-06-09 19:58:10222 days ago1717963090IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.00013122.00000025
Start New Round66381972024-06-09 19:58:02222 days ago1717963082IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000244372.00000025
Close Round66381862024-06-09 19:57:40222 days ago1717963060IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.00013122.00000025
Start New Round66381822024-06-09 19:57:32222 days ago1717963052IN
0x5DDAcd5F...1DC22A1C9
0 ETH0.000244372.00000025
View all transactions

Latest 25 internal transactions (View All)

Parent Transaction Hash Block From To
66459442024-06-10 0:16:16221 days ago1717978576
0x5DDAcd5F...1DC22A1C9
0.00024297 ETH
66459412024-06-10 0:16:10221 days ago1717978570
0x5DDAcd5F...1DC22A1C9
0.00029156 ETH
66459382024-06-10 0:16:04221 days ago1717978564
0x5DDAcd5F...1DC22A1C9
0.00033476 ETH
66459342024-06-10 0:15:56221 days ago1717978556
0x5DDAcd5F...1DC22A1C9
0.00437889 ETH
66459302024-06-10 0:15:48221 days ago1717978548
0x5DDAcd5F...1DC22A1C9
0.00502057 ETH
66380352024-06-09 19:52:38222 days ago1717962758
0x5DDAcd5F...1DC22A1C9
0.05270365 ETH
66361152024-06-09 18:48:38222 days ago1717958918
0x5DDAcd5F...1DC22A1C9
0.00299311 ETH
66350682024-06-09 18:13:44222 days ago1717956824
0x5DDAcd5F...1DC22A1C9
0.00277551 ETH
66350212024-06-09 18:12:10222 days ago1717956730
0x5DDAcd5F...1DC22A1C9
0.00284505 ETH
66349472024-06-09 18:09:42222 days ago1717956582
0x5DDAcd5F...1DC22A1C9
0.01964318 ETH
66349152024-06-09 18:08:38222 days ago1717956518
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0.0010898 ETH
66344082024-06-09 17:51:44222 days ago1717955504
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0.00117554 ETH
66343952024-06-09 17:51:18222 days ago1717955478
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0.00197718 ETH
66343732024-06-09 17:50:34222 days ago1717955434
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0.00187273 ETH
66343622024-06-09 17:50:12222 days ago1717955412
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0.00308881 ETH
66343162024-06-09 17:48:40222 days ago1717955320
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0.00373758 ETH
66342972024-06-09 17:48:02222 days ago1717955282
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0.00214309 ETH
66342842024-06-09 17:47:36222 days ago1717955256
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0.00085094 ETH
66342752024-06-09 17:47:18222 days ago1717955238
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0.00126957 ETH
66342412024-06-09 17:46:10222 days ago1717955170
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0.00167982 ETH
66341842024-06-09 17:44:16222 days ago1717955056
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0.00066774 ETH
66341192024-06-09 17:42:06222 days ago1717954926
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0.01534173 ETH
66340822024-06-09 17:40:52222 days ago1717954852
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0.0037196 ETH
66340522024-06-09 17:39:52222 days ago1717954792
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0.01914468 ETH
66340322024-06-09 17:39:12222 days ago1717954752
0x5DDAcd5F...1DC22A1C9
0.00087623 ETH
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Similar Match Source Code
This contract matches the deployed Bytecode of the Source Code for Contract 0x61d0fcBE...4E6EC7d89
The constructor portion of the code might be different and could alter the actual behaviour of the contract

Contract Name:
BlastInfiltration

Compiler Version
v0.8.24+commit.e11b9ed9

Optimization Enabled:
Yes with 888888 runs

Other Settings:
paris EvmVersion

Contract Source Code (Solidity Standard Json-Input format)

File 1 of 23 : BlastInfiltration.sol
// SPDX-License-Identifier: MIT
pragma solidity 0.8.24;

import {Infiltration} from "./Infiltration.sol";
import {IBlast, YieldMode, GasMode} from "./interfaces/IBlast.sol";
import {IBlastPoints} from "./interfaces/IBlastPoints.sol";

/**
 * @title BlastInfiltration
 * @author LooksRare protocol team (👀,💎)
 * @notice Survival game on Blast
 */
contract BlastInfiltration is Infiltration {
    /**
     * @param constructorCalldata Constructor calldata. See IInfiltration.ConstructorCalldata for its key values.
     * @param blast Blast precompile
     * @param blastPoints Blast points
     * @param blastPointsOperator Blast points operator
     */
    constructor(
        ConstructorCalldata memory constructorCalldata,
        address blast,
        address blastPoints,
        address blastPointsOperator
    ) Infiltration(constructorCalldata) {
        IBlast(blast).configure(YieldMode.CLAIMABLE, GasMode.CLAIMABLE, constructorCalldata.owner);
        IBlastPoints(blastPoints).configurePointsOperator(blastPointsOperator);
    }
}

File 2 of 23 : VRFCoordinatorV2Interface.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

interface VRFCoordinatorV2Interface {
  /**
   * @notice Get configuration relevant for making requests
   * @return minimumRequestConfirmations global min for request confirmations
   * @return maxGasLimit global max for request gas limit
   * @return s_provingKeyHashes list of registered key hashes
   */
  function getRequestConfig()
    external
    view
    returns (
      uint16,
      uint32,
      bytes32[] memory
    );

  /**
   * @notice Request a set of random words.
   * @param keyHash - Corresponds to a particular oracle job which uses
   * that key for generating the VRF proof. Different keyHash's have different gas price
   * ceilings, so you can select a specific one to bound your maximum per request cost.
   * @param subId  - The ID of the VRF subscription. Must be funded
   * with the minimum subscription balance required for the selected keyHash.
   * @param minimumRequestConfirmations - How many blocks you'd like the
   * oracle to wait before responding to the request. See SECURITY CONSIDERATIONS
   * for why you may want to request more. The acceptable range is
   * [minimumRequestBlockConfirmations, 200].
   * @param callbackGasLimit - How much gas you'd like to receive in your
   * fulfillRandomWords callback. Note that gasleft() inside fulfillRandomWords
   * may be slightly less than this amount because of gas used calling the function
   * (argument decoding etc.), so you may need to request slightly more than you expect
   * to have inside fulfillRandomWords. The acceptable range is
   * [0, maxGasLimit]
   * @param numWords - The number of uint256 random values you'd like to receive
   * in your fulfillRandomWords callback. Note these numbers are expanded in a
   * secure way by the VRFCoordinator from a single random value supplied by the oracle.
   * @return requestId - A unique identifier of the request. Can be used to match
   * a request to a response in fulfillRandomWords.
   */
  function requestRandomWords(
    bytes32 keyHash,
    uint64 subId,
    uint16 minimumRequestConfirmations,
    uint32 callbackGasLimit,
    uint32 numWords
  ) external returns (uint256 requestId);

  /**
   * @notice Create a VRF subscription.
   * @return subId - A unique subscription id.
   * @dev You can manage the consumer set dynamically with addConsumer/removeConsumer.
   * @dev Note to fund the subscription, use transferAndCall. For example
   * @dev  LINKTOKEN.transferAndCall(
   * @dev    address(COORDINATOR),
   * @dev    amount,
   * @dev    abi.encode(subId));
   */
  function createSubscription() external returns (uint64 subId);

  /**
   * @notice Get a VRF subscription.
   * @param subId - ID of the subscription
   * @return balance - LINK balance of the subscription in juels.
   * @return reqCount - number of requests for this subscription, determines fee tier.
   * @return owner - owner of the subscription.
   * @return consumers - list of consumer address which are able to use this subscription.
   */
  function getSubscription(uint64 subId)
    external
    view
    returns (
      uint96 balance,
      uint64 reqCount,
      address owner,
      address[] memory consumers
    );

  /**
   * @notice Request subscription owner transfer.
   * @param subId - ID of the subscription
   * @param newOwner - proposed new owner of the subscription
   */
  function requestSubscriptionOwnerTransfer(uint64 subId, address newOwner) external;

  /**
   * @notice Request subscription owner transfer.
   * @param subId - ID of the subscription
   * @dev will revert if original owner of subId has
   * not requested that msg.sender become the new owner.
   */
  function acceptSubscriptionOwnerTransfer(uint64 subId) external;

  /**
   * @notice Add a consumer to a VRF subscription.
   * @param subId - ID of the subscription
   * @param consumer - New consumer which can use the subscription
   */
  function addConsumer(uint64 subId, address consumer) external;

  /**
   * @notice Remove a consumer from a VRF subscription.
   * @param subId - ID of the subscription
   * @param consumer - Consumer to remove from the subscription
   */
  function removeConsumer(uint64 subId, address consumer) external;

  /**
   * @notice Cancel a subscription
   * @param subId - ID of the subscription
   * @param to - Where to send the remaining LINK to
   */
  function cancelSubscription(uint64 subId, address to) external;

  /*
   * @notice Check to see if there exists a request commitment consumers
   * for all consumers and keyhashes for a given sub.
   * @param subId - ID of the subscription
   * @return true if there exists at least one unfulfilled request for the subscription, false
   * otherwise.
   */
  function pendingRequestExists(uint64 subId) external view returns (bool);
}

File 3 of 23 : VRFConsumerBaseV2.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.4;

/** ****************************************************************************
 * @notice Interface for contracts using VRF randomness
 * *****************************************************************************
 * @dev PURPOSE
 *
 * @dev Reggie the Random Oracle (not his real job) wants to provide randomness
 * @dev to Vera the verifier in such a way that Vera can be sure he's not
 * @dev making his output up to suit himself. Reggie provides Vera a public key
 * @dev to which he knows the secret key. Each time Vera provides a seed to
 * @dev Reggie, he gives back a value which is computed completely
 * @dev deterministically from the seed and the secret key.
 *
 * @dev Reggie provides a proof by which Vera can verify that the output was
 * @dev correctly computed once Reggie tells it to her, but without that proof,
 * @dev the output is indistinguishable to her from a uniform random sample
 * @dev from the output space.
 *
 * @dev The purpose of this contract is to make it easy for unrelated contracts
 * @dev to talk to Vera the verifier about the work Reggie is doing, to provide
 * @dev simple access to a verifiable source of randomness. It ensures 2 things:
 * @dev 1. The fulfillment came from the VRFCoordinator
 * @dev 2. The consumer contract implements fulfillRandomWords.
 * *****************************************************************************
 * @dev USAGE
 *
 * @dev Calling contracts must inherit from VRFConsumerBase, and can
 * @dev initialize VRFConsumerBase's attributes in their constructor as
 * @dev shown:
 *
 * @dev   contract VRFConsumer {
 * @dev     constructor(<other arguments>, address _vrfCoordinator, address _link)
 * @dev       VRFConsumerBase(_vrfCoordinator) public {
 * @dev         <initialization with other arguments goes here>
 * @dev       }
 * @dev   }
 *
 * @dev The oracle will have given you an ID for the VRF keypair they have
 * @dev committed to (let's call it keyHash). Create subscription, fund it
 * @dev and your consumer contract as a consumer of it (see VRFCoordinatorInterface
 * @dev subscription management functions).
 * @dev Call requestRandomWords(keyHash, subId, minimumRequestConfirmations,
 * @dev callbackGasLimit, numWords),
 * @dev see (VRFCoordinatorInterface for a description of the arguments).
 *
 * @dev Once the VRFCoordinator has received and validated the oracle's response
 * @dev to your request, it will call your contract's fulfillRandomWords method.
 *
 * @dev The randomness argument to fulfillRandomWords is a set of random words
 * @dev generated from your requestId and the blockHash of the request.
 *
 * @dev If your contract could have concurrent requests open, you can use the
 * @dev requestId returned from requestRandomWords to track which response is associated
 * @dev with which randomness request.
 * @dev See "SECURITY CONSIDERATIONS" for principles to keep in mind,
 * @dev if your contract could have multiple requests in flight simultaneously.
 *
 * @dev Colliding `requestId`s are cryptographically impossible as long as seeds
 * @dev differ.
 *
 * *****************************************************************************
 * @dev SECURITY CONSIDERATIONS
 *
 * @dev A method with the ability to call your fulfillRandomness method directly
 * @dev could spoof a VRF response with any random value, so it's critical that
 * @dev it cannot be directly called by anything other than this base contract
 * @dev (specifically, by the VRFConsumerBase.rawFulfillRandomness method).
 *
 * @dev For your users to trust that your contract's random behavior is free
 * @dev from malicious interference, it's best if you can write it so that all
 * @dev behaviors implied by a VRF response are executed *during* your
 * @dev fulfillRandomness method. If your contract must store the response (or
 * @dev anything derived from it) and use it later, you must ensure that any
 * @dev user-significant behavior which depends on that stored value cannot be
 * @dev manipulated by a subsequent VRF request.
 *
 * @dev Similarly, both miners and the VRF oracle itself have some influence
 * @dev over the order in which VRF responses appear on the blockchain, so if
 * @dev your contract could have multiple VRF requests in flight simultaneously,
 * @dev you must ensure that the order in which the VRF responses arrive cannot
 * @dev be used to manipulate your contract's user-significant behavior.
 *
 * @dev Since the block hash of the block which contains the requestRandomness
 * @dev call is mixed into the input to the VRF *last*, a sufficiently powerful
 * @dev miner could, in principle, fork the blockchain to evict the block
 * @dev containing the request, forcing the request to be included in a
 * @dev different block with a different hash, and therefore a different input
 * @dev to the VRF. However, such an attack would incur a substantial economic
 * @dev cost. This cost scales with the number of blocks the VRF oracle waits
 * @dev until it calls responds to a request. It is for this reason that
 * @dev that you can signal to an oracle you'd like them to wait longer before
 * @dev responding to the request (however this is not enforced in the contract
 * @dev and so remains effective only in the case of unmodified oracle software).
 */
abstract contract VRFConsumerBaseV2 {
  error OnlyCoordinatorCanFulfill(address have, address want);
  address private immutable vrfCoordinator;

  /**
   * @param _vrfCoordinator address of VRFCoordinator contract
   */
  constructor(address _vrfCoordinator) {
    vrfCoordinator = _vrfCoordinator;
  }

  /**
   * @notice fulfillRandomness handles the VRF response. Your contract must
   * @notice implement it. See "SECURITY CONSIDERATIONS" above for important
   * @notice principles to keep in mind when implementing your fulfillRandomness
   * @notice method.
   *
   * @dev VRFConsumerBaseV2 expects its subcontracts to have a method with this
   * @dev signature, and will call it once it has verified the proof
   * @dev associated with the randomness. (It is triggered via a call to
   * @dev rawFulfillRandomness, below.)
   *
   * @param requestId The Id initially returned by requestRandomness
   * @param randomWords the VRF output expanded to the requested number of words
   */
  function fulfillRandomWords(uint256 requestId, uint256[] memory randomWords) internal virtual;

  // rawFulfillRandomness is called by VRFCoordinator when it receives a valid VRF
  // proof. rawFulfillRandomness then calls fulfillRandomness, after validating
  // the origin of the call
  function rawFulfillRandomWords(uint256 requestId, uint256[] memory randomWords) external {
    if (msg.sender != vrfCoordinator) {
      revert OnlyCoordinatorCanFulfill(msg.sender, vrfCoordinator);
    }
    fulfillRandomWords(requestId, randomWords);
  }
}

File 4 of 23 : GenericErrors.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.17;

/**
 * @notice It is emitted if the call recipient is not a contract.
 */
error NotAContract();

File 5 of 23 : LowLevelErrors.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.17;

/**
 * @notice It is emitted if the ETH transfer fails.
 */
error ETHTransferFail();

/**
 * @notice It is emitted if the ERC20 approval fails.
 */
error ERC20ApprovalFail();

/**
 * @notice It is emitted if the ERC20 transfer fails.
 */
error ERC20TransferFail();

/**
 * @notice It is emitted if the ERC20 transferFrom fails.
 */
error ERC20TransferFromFail();

/**
 * @notice It is emitted if the ERC721 transferFrom fails.
 */
error ERC721TransferFromFail();

/**
 * @notice It is emitted if the ERC1155 safeTransferFrom fails.
 */
error ERC1155SafeTransferFromFail();

/**
 * @notice It is emitted if the ERC1155 safeBatchTransferFrom fails.
 */
error ERC1155SafeBatchTransferFromFail();

File 6 of 23 : IERC20.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.17;

interface IERC20 {
    event Transfer(address indexed from, address indexed to, uint256 value);

    event Approval(address indexed owner, address indexed spender, uint256 value);

    function totalSupply() external view returns (uint256);

    function balanceOf(address account) external view returns (uint256);

    function transfer(address to, uint256 amount) external returns (bool);

    function allowance(address owner, address spender) external view returns (uint256);

    function approve(address spender, uint256 amount) external returns (bool);

    function transferFrom(address from, address to, uint256 amount) external returns (bool);

    function decimals() external view returns (uint8);
}

File 7 of 23 : IWETH.sol
// SPDX-License-Identifier: MIT
pragma solidity >=0.5.0;

interface IWETH {
    function deposit() external payable;

    function transfer(address dst, uint256 wad) external returns (bool);

    function withdraw(uint256 wad) external;
}

File 8 of 23 : IOwnableTwoSteps.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.17;

/**
 * @title IOwnableTwoSteps
 * @author LooksRare protocol team (👀,💎)
 */
interface IOwnableTwoSteps {
    /**
     * @notice This enum keeps track of the ownership status.
     * @param NoOngoingTransfer The default status when the owner is set
     * @param TransferInProgress The status when a transfer to a new owner is initialized
     * @param RenouncementInProgress The status when a transfer to address(0) is initialized
     */
    enum Status {
        NoOngoingTransfer,
        TransferInProgress,
        RenouncementInProgress
    }

    /**
     * @notice This is returned when there is no transfer of ownership in progress.
     */
    error NoOngoingTransferInProgress();

    /**
     * @notice This is returned when the caller is not the owner.
     */
    error NotOwner();

    /**
     * @notice This is returned when there is no renouncement in progress but
     *         the owner tries to validate the ownership renouncement.
     */
    error RenouncementNotInProgress();

    /**
     * @notice This is returned when the transfer is already in progress but the owner tries
     *         initiate a new ownership transfer.
     */
    error TransferAlreadyInProgress();

    /**
     * @notice This is returned when there is no ownership transfer in progress but the
     *         ownership change tries to be approved.
     */
    error TransferNotInProgress();

    /**
     * @notice This is returned when the ownership transfer is attempted to be validated by the
     *         a caller that is not the potential owner.
     */
    error WrongPotentialOwner();

    /**
     * @notice This is emitted if the ownership transfer is cancelled.
     */
    event CancelOwnershipTransfer();

    /**
     * @notice This is emitted if the ownership renouncement is initiated.
     */
    event InitiateOwnershipRenouncement();

    /**
     * @notice This is emitted if the ownership transfer is initiated.
     * @param previousOwner Previous/current owner
     * @param potentialOwner Potential/future owner
     */
    event InitiateOwnershipTransfer(address previousOwner, address potentialOwner);

    /**
     * @notice This is emitted when there is a new owner.
     */
    event NewOwner(address newOwner);
}

File 9 of 23 : IReentrancyGuard.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.17;

/**
 * @title IReentrancyGuard
 * @author LooksRare protocol team (👀,💎)
 */
interface IReentrancyGuard {
    /**
     * @notice This is returned when there is a reentrant call.
     */
    error ReentrancyFail();
}

File 10 of 23 : LowLevelERC20Transfer.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.17;

// Interfaces
import {IERC20} from "../interfaces/generic/IERC20.sol";

// Errors
import {ERC20TransferFail, ERC20TransferFromFail} from "../errors/LowLevelErrors.sol";
import {NotAContract} from "../errors/GenericErrors.sol";

/**
 * @title LowLevelERC20Transfer
 * @notice This contract contains low-level calls to transfer ERC20 tokens.
 * @author LooksRare protocol team (👀,💎)
 */
contract LowLevelERC20Transfer {
    /**
     * @notice Execute ERC20 transferFrom
     * @param currency Currency address
     * @param from Sender address
     * @param to Recipient address
     * @param amount Amount to transfer
     */
    function _executeERC20TransferFrom(address currency, address from, address to, uint256 amount) internal {
        if (currency.code.length == 0) {
            revert NotAContract();
        }

        (bool status, bytes memory data) = currency.call(abi.encodeCall(IERC20.transferFrom, (from, to, amount)));

        if (!status) {
            revert ERC20TransferFromFail();
        }

        if (data.length > 0) {
            if (!abi.decode(data, (bool))) {
                revert ERC20TransferFromFail();
            }
        }
    }

    /**
     * @notice Execute ERC20 (direct) transfer
     * @param currency Currency address
     * @param to Recipient address
     * @param amount Amount to transfer
     */
    function _executeERC20DirectTransfer(address currency, address to, uint256 amount) internal {
        if (currency.code.length == 0) {
            revert NotAContract();
        }

        (bool status, bytes memory data) = currency.call(abi.encodeCall(IERC20.transfer, (to, amount)));

        if (!status) {
            revert ERC20TransferFail();
        }

        if (data.length > 0) {
            if (!abi.decode(data, (bool))) {
                revert ERC20TransferFail();
            }
        }
    }
}

File 11 of 23 : LowLevelWETH.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.17;

// Interfaces
import {IWETH} from "../interfaces/generic/IWETH.sol";

/**
 * @title LowLevelWETH
 * @notice This contract contains a function to transfer ETH with an option to wrap to WETH.
 *         If the ETH transfer fails within a gas limit, the amount in ETH is wrapped to WETH and then transferred.
 * @author LooksRare protocol team (👀,💎)
 */
contract LowLevelWETH {
    /**
     * @notice It transfers ETH to a recipient with a specified gas limit.
     *         If the original transfers fails, it wraps to WETH and transfers the WETH to recipient.
     * @param _WETH WETH address
     * @param _to Recipient address
     * @param _amount Amount to transfer
     * @param _gasLimit Gas limit to perform the ETH transfer
     */
    function _transferETHAndWrapIfFailWithGasLimit(
        address _WETH,
        address _to,
        uint256 _amount,
        uint256 _gasLimit
    ) internal {
        bool status;

        assembly {
            status := call(_gasLimit, _to, _amount, 0, 0, 0, 0)
        }

        if (!status) {
            IWETH(_WETH).deposit{value: _amount}();
            IWETH(_WETH).transfer(_to, _amount);
        }
    }
}

File 12 of 23 : OwnableTwoSteps.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.17;

// Interfaces
import {IOwnableTwoSteps} from "./interfaces/IOwnableTwoSteps.sol";

/**
 * @title OwnableTwoSteps
 * @notice This contract offers transfer of ownership in two steps with potential owner
 *         having to confirm the transaction to become the owner.
 *         Renouncement of the ownership is also a two-step process since the next potential owner is the address(0).
 * @author LooksRare protocol team (👀,💎)
 */
abstract contract OwnableTwoSteps is IOwnableTwoSteps {
    /**
     * @notice Address of the current owner.
     */
    address public owner;

    /**
     * @notice Address of the potential owner.
     */
    address public potentialOwner;

    /**
     * @notice Ownership status.
     */
    Status public ownershipStatus;

    /**
     * @notice Modifier to wrap functions for contracts that inherit this contract.
     */
    modifier onlyOwner() {
        _onlyOwner();
        _;
    }

    /**
     * @notice Constructor
     * @param _owner The contract's owner
     */
    constructor(address _owner) {
        owner = _owner;
        emit NewOwner(_owner);
    }

    /**
     * @notice This function is used to cancel the ownership transfer.
     * @dev This function can be used for both cancelling a transfer to a new owner and
     *      cancelling the renouncement of the ownership.
     */
    function cancelOwnershipTransfer() external onlyOwner {
        Status _ownershipStatus = ownershipStatus;
        if (_ownershipStatus == Status.NoOngoingTransfer) {
            revert NoOngoingTransferInProgress();
        }

        if (_ownershipStatus == Status.TransferInProgress) {
            delete potentialOwner;
        }

        delete ownershipStatus;

        emit CancelOwnershipTransfer();
    }

    /**
     * @notice This function is used to confirm the ownership renouncement.
     */
    function confirmOwnershipRenouncement() external onlyOwner {
        if (ownershipStatus != Status.RenouncementInProgress) {
            revert RenouncementNotInProgress();
        }

        delete owner;
        delete ownershipStatus;

        emit NewOwner(address(0));
    }

    /**
     * @notice This function is used to confirm the ownership transfer.
     * @dev This function can only be called by the current potential owner.
     */
    function confirmOwnershipTransfer() external {
        if (ownershipStatus != Status.TransferInProgress) {
            revert TransferNotInProgress();
        }

        if (msg.sender != potentialOwner) {
            revert WrongPotentialOwner();
        }

        owner = msg.sender;
        delete ownershipStatus;
        delete potentialOwner;

        emit NewOwner(msg.sender);
    }

    /**
     * @notice This function is used to initiate the transfer of ownership to a new owner.
     * @param newPotentialOwner New potential owner address
     */
    function initiateOwnershipTransfer(address newPotentialOwner) external onlyOwner {
        if (ownershipStatus != Status.NoOngoingTransfer) {
            revert TransferAlreadyInProgress();
        }

        ownershipStatus = Status.TransferInProgress;
        potentialOwner = newPotentialOwner;

        /**
         * @dev This function can only be called by the owner, so msg.sender is the owner.
         *      We don't have to SLOAD the owner again.
         */
        emit InitiateOwnershipTransfer(msg.sender, newPotentialOwner);
    }

    /**
     * @notice This function is used to initiate the ownership renouncement.
     */
    function initiateOwnershipRenouncement() external onlyOwner {
        if (ownershipStatus != Status.NoOngoingTransfer) {
            revert TransferAlreadyInProgress();
        }

        ownershipStatus = Status.RenouncementInProgress;

        emit InitiateOwnershipRenouncement();
    }

    function _onlyOwner() private view {
        if (msg.sender != owner) revert NotOwner();
    }
}

File 13 of 23 : PackableReentrancyGuard.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.17;

// Interfaces
import {IReentrancyGuard} from "./interfaces/IReentrancyGuard.sol";

/**
 * @title PackableReentrancyGuard
 * @notice This contract protects against reentrancy attacks.
 *         It is adjusted from OpenZeppelin.
 *         The only difference between this contract and ReentrancyGuard
 *         is that _status is uint8 instead of uint256 so that it can be
 *         packed with other contracts' storage variables.
 * @author LooksRare protocol team (👀,💎)
 */
abstract contract PackableReentrancyGuard is IReentrancyGuard {
    uint8 private _status;

    /**
     * @notice Modifier to wrap functions to prevent reentrancy calls.
     */
    modifier nonReentrant() {
        if (_status == 2) {
            revert ReentrancyFail();
        }

        _status = 2;
        _;
        _status = 1;
    }

    constructor() {
        _status = 1;
    }
}

File 14 of 23 : ProtocolFee.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.17;

/**
 * @title ProtocolFee
 * @notice This contract makes it possible for a contract to charge a protocol fee.
 * @author LooksRare protocol team (👀,💎)
 */
abstract contract ProtocolFee {
    /**
     * @dev Emitted when the protocol fee basis points is updated.
     */
    event ProtocolFeeBpUpdated(uint16 protocolFeeBp);

    /**
     * @dev Emitted when the protocol fee recipient is updated.
     */
    event ProtocolFeeRecipientUpdated(address protocolFeeRecipient);

    /**
     * @dev This error is used when the protocol fee basis points is too high
     *      or when the protocol fee recipient is a zero address.
     */
    error ProtocolFee__InvalidValue();

    /**
     * @notice The maximum protocol fee in basis points, which is 25%.
     */
    uint16 public constant MAXIMUM_PROTOCOL_FEE_BP = 2_500;

    /**
     * @notice The address of the protocol fee recipient.
     */
    address public protocolFeeRecipient;

    /**
     * @notice The protocol fee basis points.
     */
    uint16 public protocolFeeBp;

    /**
     * @dev This function is used to update the protocol fee recipient. It should be overridden
     *      by the contract that inherits from this contract. The function should be guarded
     *      by an access control mechanism to prevent unauthorized users from calling it.
     * @param _protocolFeeRecipient The address of the protocol fee recipient
     */
    function updateProtocolFeeRecipient(address _protocolFeeRecipient) external virtual;

    /**
     * @dev This function is used to update the protocol fee basis points. It should be overridden
     *      by the contract that inherits from this contract. The function should be guarded
     *      by an access control mechanism to prevent unauthorized users from calling it.
     * @param _protocolFeeBp The protocol fee basis points
     */
    function updateProtocolFeeBp(uint16 _protocolFeeBp) external virtual;

    /**
     * @param _protocolFeeRecipient The new protocol fee recipient address
     */
    function _updateProtocolFeeRecipient(address _protocolFeeRecipient) internal {
        if (_protocolFeeRecipient == address(0)) {
            revert ProtocolFee__InvalidValue();
        }
        protocolFeeRecipient = _protocolFeeRecipient;
        emit ProtocolFeeRecipientUpdated(_protocolFeeRecipient);
    }

    /**
     * @param _protocolFeeBp The new protocol fee in basis points
     */
    function _updateProtocolFeeBp(uint16 _protocolFeeBp) internal {
        if (_protocolFeeBp > MAXIMUM_PROTOCOL_FEE_BP) {
            revert ProtocolFee__InvalidValue();
        }
        protocolFeeBp = _protocolFeeBp;
        emit ProtocolFeeBpUpdated(_protocolFeeBp);
    }
}

File 15 of 23 : TokenType.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

enum TokenType {
    ERC20,
    ERC721,
    ERC1155
}

File 16 of 23 : ITransferManager.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

// Enums
import {TokenType} from "../enums/TokenType.sol";

/**
 * @title ITransferManager
 * @author LooksRare protocol team (👀,💎)
 */
interface ITransferManager {
    /**
     * @notice This struct is only used for transferBatchItemsAcrossCollections.
     * @param tokenAddress Token address
     * @param tokenType 0 for ERC721, 1 for ERC1155
     * @param itemIds Array of item ids to transfer
     * @param amounts Array of amounts to transfer
     */
    struct BatchTransferItem {
        address tokenAddress;
        TokenType tokenType;
        uint256[] itemIds;
        uint256[] amounts;
    }

    /**
     * @notice It is emitted if operators' approvals to transfer NFTs are granted by a user.
     * @param user Address of the user
     * @param operators Array of operator addresses
     */
    event ApprovalsGranted(address user, address[] operators);

    /**
     * @notice It is emitted if operators' approvals to transfer NFTs are revoked by a user.
     * @param user Address of the user
     * @param operators Array of operator addresses
     */
    event ApprovalsRemoved(address user, address[] operators);

    /**
     * @notice It is emitted if a new operator is added to the global allowlist.
     * @param operator Operator address
     */
    event OperatorAllowed(address operator);

    /**
     * @notice It is emitted if an operator is removed from the global allowlist.
     * @param operator Operator address
     */
    event OperatorRemoved(address operator);

    /**
     * @notice It is returned if the operator to approve has already been approved by the user.
     */
    error OperatorAlreadyApprovedByUser();

    /**
     * @notice It is returned if the operator to revoke has not been previously approved by the user.
     */
    error OperatorNotApprovedByUser();

    /**
     * @notice It is returned if the transfer caller is already allowed by the owner.
     * @dev This error can only be returned for owner operations.
     */
    error OperatorAlreadyAllowed();

    /**
     * @notice It is returned if the operator to approve is not in the global allowlist defined by the owner.
     * @dev This error can be returned if the user tries to grant approval to an operator address not in the
     *      allowlist or if the owner tries to remove the operator from the global allowlist.
     */
    error OperatorNotAllowed();

    /**
     * @notice It is returned if the transfer caller is invalid.
     *         For a transfer called to be valid, the operator must be in the global allowlist and
     *         approved by the 'from' user.
     */
    error TransferCallerInvalid();

    /**
     * @notice This function transfers ERC20 tokens.
     * @param tokenAddress Token address
     * @param from Sender address
     * @param to Recipient address
     * @param amount amount
     */
    function transferERC20(
        address tokenAddress,
        address from,
        address to,
        uint256 amount
    ) external;

    /**
     * @notice This function transfers a single item for a single ERC721 collection.
     * @param tokenAddress Token address
     * @param from Sender address
     * @param to Recipient address
     * @param itemId Item ID
     */
    function transferItemERC721(
        address tokenAddress,
        address from,
        address to,
        uint256 itemId
    ) external;

    /**
     * @notice This function transfers items for a single ERC721 collection.
     * @param tokenAddress Token address
     * @param from Sender address
     * @param to Recipient address
     * @param itemIds Array of itemIds
     * @param amounts Array of amounts
     */
    function transferItemsERC721(
        address tokenAddress,
        address from,
        address to,
        uint256[] calldata itemIds,
        uint256[] calldata amounts
    ) external;

    /**
     * @notice This function transfers a single item for a single ERC1155 collection.
     * @param tokenAddress Token address
     * @param from Sender address
     * @param to Recipient address
     * @param itemId Item ID
     * @param amount Amount
     */
    function transferItemERC1155(
        address tokenAddress,
        address from,
        address to,
        uint256 itemId,
        uint256 amount
    ) external;

    /**
     * @notice This function transfers items for a single ERC1155 collection.
     * @param tokenAddress Token address
     * @param from Sender address
     * @param to Recipient address
     * @param itemIds Array of itemIds
     * @param amounts Array of amounts
     * @dev It does not allow batch transferring if from = msg.sender since native function should be used.
     */
    function transferItemsERC1155(
        address tokenAddress,
        address from,
        address to,
        uint256[] calldata itemIds,
        uint256[] calldata amounts
    ) external;

    /**
     * @notice This function transfers items across an array of tokens that can be ERC20, ERC721 and ERC1155.
     * @param items Array of BatchTransferItem
     * @param from Sender address
     * @param to Recipient address
     */
    function transferBatchItemsAcrossCollections(
        BatchTransferItem[] calldata items,
        address from,
        address to
    ) external;

    /**
     * @notice This function allows a user to grant approvals for an array of operators.
     *         Users cannot grant approvals if the operator is not allowed by this contract's owner.
     * @param operators Array of operator addresses
     * @dev Each operator address must be globally allowed to be approved.
     */
    function grantApprovals(address[] calldata operators) external;

    /**
     * @notice This function allows a user to revoke existing approvals for an array of operators.
     * @param operators Array of operator addresses
     * @dev Each operator address must be approved at the user level to be revoked.
     */
    function revokeApprovals(address[] calldata operators) external;

    /**
     * @notice This function allows an operator to be added for the shared transfer system.
     *         Once the operator is allowed, users can grant NFT approvals to this operator.
     * @param operator Operator address to allow
     * @dev Only callable by owner.
     */
    function allowOperator(address operator) external;

    /**
     * @notice This function allows the user to remove an operator for the shared transfer system.
     * @param operator Operator address to remove
     * @dev Only callable by owner.
     */
    function removeOperator(address operator) external;

    /**
     * @notice This returns whether the user has approved the operator address.
     * The first address is the user and the second address is the operator.
     */
    function hasUserApprovedOperator(address user, address operator) external view returns (bool);
}

File 17 of 23 : Infiltration.sol
// SPDX-License-Identifier: MIT
pragma solidity 0.8.24;

import {IInfiltration} from "./interfaces/IInfiltration.sol";

import {OwnableTwoSteps} from "@looksrare/contracts-libs/contracts/OwnableTwoSteps.sol";
import {IERC20} from "@looksrare/contracts-libs/contracts/interfaces/generic/IERC20.sol";

import {ProtocolFee} from "@looksrare/contracts-libs/contracts/ProtocolFee.sol";
import {PackableReentrancyGuard} from "@looksrare/contracts-libs/contracts/PackableReentrancyGuard.sol";
import {LowLevelERC20Transfer} from "@looksrare/contracts-libs/contracts/lowLevelCallers/LowLevelERC20Transfer.sol";
import {LowLevelWETH} from "@looksrare/contracts-libs/contracts/lowLevelCallers/LowLevelWETH.sol";
import {ITransferManager} from "@looksrare/contracts-transfer-manager/contracts/interfaces/ITransferManager.sol";

import {VRFCoordinatorV2Interface} from "@chainlink/contracts/src/v0.8/interfaces/VRFCoordinatorV2Interface.sol";
import {VRFConsumerBaseV2} from "@chainlink/contracts/src/v0.8/VRFConsumerBaseV2.sol";
import "erc721a/contracts/ERC721A.sol";

import {UnsafeMathUint256} from "./libraries/UnsafeMathUint256.sol";

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// ..::::::^^^^^~~~~~!!!!!777777!!~~~~~!!!!!~^~?5PY7~~!77!!?7!!7????JJ55555555Y?7JP5YJ?7JJY55555Y?7~^~!!!!!~~~~~!!777777!!!!!~~~~~^^^^^::::::..
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// ::::^^^^^~~~~~!!!!77777~^^~!??7~^~~~~~!!!!!777!.^!!~!!^^!?7!77!~!?JJ5555YJ7~^7JJJ!~:.:!!~!!^:!777!!!!!~~~~~^~7??!~^^~77777!!!!~~~~~^^^^^::::
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/**
 * @title Infiltration
 * @author LooksRare protocol team (👀,💎)
 * @notice Survival game
 */
contract Infiltration is
    IInfiltration,
    OwnableTwoSteps,
    ERC721A,
    VRFConsumerBaseV2,
    LowLevelERC20Transfer,
    LowLevelWETH,
    ProtocolFee,
    PackableReentrancyGuard
{
    using UnsafeMathUint256 for uint256;

    /**
     * @notice When the frontrun lock is unlocked, agents can escape or heal.
     */
    uint8 private constant FRONTRUN_LOCK__UNLOCKED = 1;

    /**
     * @notice When the frontrun lock is locked, agents cannot escape or heal.
     */
    uint8 private constant FRONTRUN_LOCK__LOCKED = 2;

    /**
     * @notice When VRF is being requested, agents cannot escape or heal. It unlocks when the randomness is fulfilled.
     * @dev frontrunLock is initially set as locked so that agents cannot escape or heal before the game starts.
     *      It is unlocked when the first round's randomness is fulfilled.
     */
    uint8 private frontrunLock = FRONTRUN_LOCK__LOCKED;

    /**
     * @notice 100% in basis points.
     */
    uint256 private constant ONE_HUNDRED_PERCENT_IN_BASIS_POINTS = 10_000;

    /**
     * @notice 100% in basis points squared.
     */
    uint256 private constant ONE_HUNDRED_PERCENT_IN_BASIS_POINTS_SQUARED = 10_000 ** 2;

    /**
     * @notice The number of secondary prize pool winners. Their entitled shares are based on their placements.
     *         When the number of active agents is less than or equal to this number, 1 agent is instantly killed
     *         in each round.
     */
    uint256 private constant NUMBER_OF_SECONDARY_PRIZE_POOL_WINNERS = 300;

    uint256 private constant PROBABILITY_PRECISION = 100_000_000;

    /**
     * @notice Max agent supply.
     */
    uint256 public immutable MAX_SUPPLY;

    /**
     * @notice Max mint per address.
     */
    uint256 public immutable MAX_MINT_PER_ADDRESS;

    /**
     * @notice The price of minting 1 agent.
     */
    uint256 public immutable PRICE;

    /**
     * @notice The number of seconds per round.
     */
    uint256 public immutable SECONDS_PER_ROUND;

    /**
     * @notice The percentage of agents to wound per round in basis points.
     */
    uint256 public immutable AGENTS_TO_WOUND_PER_ROUND_IN_BASIS_POINTS;

    /**
     * @notice The number of rounds for agents to be wounded before getting killed.
     */
    uint256 public immutable ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD;

    /**
     * @notice This value is used as the denominator in healProbability.
     */
    uint256 private immutable ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD_MINUS_ONE;

    /**
     * @notice This value is used as the minuend in healProbability.
     */
    uint256 private immutable HEAL_PROBABILITY_MINUEND;

    /**
     * @notice The base cost of healing an agent. The cost increases for each successful heal.
     */
    uint256 public immutable HEAL_BASE_COST;

    /**
     * @notice WETH address.
     */
    address private immutable WETH;

    /**
     * @notice LOOKS address.
     */
    address private immutable LOOKS;

    /**
     * @notice Chainlink VRF key hash.
     */

    bytes32 private immutable KEY_HASH;

    /**
     * @notice Chainlink VRF coordinator.
     */
    VRFCoordinatorV2Interface private immutable VRF_COORDINATOR;

    /**
     * @notice Chainlink VRF subscription ID.
     */
    uint64 private immutable SUBSCRIPTION_ID;

    /**
     * @notice The transfer manager contract that manages LOOKS approvals.
     */
    ITransferManager private immutable TRANSFER_MANAGER;

    /**
     * @notice The timestamp at which the mint period starts.
     */
    uint40 public mintStart;

    /**
     * @notice The timestamp at which the mint period ends.
     */
    uint40 public mintEnd;

    /**
     * @notice The bitmap of the placements of the secondary prize pool winners.
     * @dev Only bit 1 to 50 are used. Bit 0 is not used.
     */
    uint56 private prizesClaimedBitmap;

    /**
     * @notice The base URI of the collection.
     */
    string private baseURI;

    /**
     * @notice Amount of agents minted per address.
     */
    mapping(address minter => uint256 amount) public amountMintedPerAddress;

    /**
     * @notice Chainlink randomness requests.
     */
    mapping(uint256 requestId => RandomnessRequest) public randomnessRequests;

    /**
     * @notice The mapping agents acts as an "array". In the beginning of the game, the "length" of the "array"
     *         is the total supply. As the game progresses, the "length" of the "array" decreases
     *         as agents are killed. The function agentsAlive() returns the "length" of the "array".
     *
     *         When an Agent struct has 0 value for every field with its index within the total supply,
     *         it means that the agent is active.
     *
     *         Index 0 is not used as agent ID starts from 1.
     */
    mapping(uint256 index => Agent) private agents;

    /**
     * @notice It is used to find the index of an agent in the agents mapping given its agent ID.
     *         If the index is 0, it means the agent's index is the same as its agent ID as no swaps
     *         have been made.
     */
    mapping(uint256 agentId => uint256 index) private agentIdToIndex;

    address private constant BURN_ADDRESS = 0x000000000000000000000000000000000000dEaD;

    /**
     * @notice The maximum healing or wounded agents allowed per round.
     */
    uint256 private constant MAXIMUM_HEALING_OR_WOUNDED_AGENTS_PER_ROUND = 150;

    /**
     * @notice The maximum healing or wounded agents allowed per round + 1 for storing the array length.
     */
    uint256 private constant MAXIMUM_HEALING_OR_WOUNDED_AGENTS_PER_ROUND_AND_LENGTH = 151;

    /**
     * @notice The first element of the array is the length of the array.
     */
    mapping(uint256 roundId => uint16[MAXIMUM_HEALING_OR_WOUNDED_AGENTS_PER_ROUND_AND_LENGTH] agentIds)
        private woundedAgentIdsPerRound;

    /**
     * @notice The first element of the array is the length of the array.
     */
    mapping(uint256 roundId => uint16[MAXIMUM_HEALING_OR_WOUNDED_AGENTS_PER_ROUND_AND_LENGTH] agentIds)
        private healingAgentIdsPerRound;

    /**
     * @notice Game information.
     */
    GameInfo public gameInfo;

    /**
     * @dev Agent struct status offset for bitwise operations.
     */
    uint256 private constant AGENT__STATUS_OFFSET = 16;

    /**
     * @dev Agent struct wounded at offset for bitwise operations.
     */
    uint256 private constant AGENT__WOUNDED_AT_OFFSET = 24;

    /**
     * @dev Agent struct heal count offset for bitwise operations.
     */
    uint256 private constant AGENT__HEAL_COUNT_OFFSET = 64;

    /**
     * @dev GameInfo struct wounded agents offset for bitwise operations.
     */
    uint256 private constant GAME_INFO__WOUNDED_AGENTS_OFFSET = 16;

    /**
     * @dev GameInfo struct healing agents offset for bitwise operations.
     */
    uint256 private constant GAME_INFO__HEALING_AGENTS_OFFSET = 32;

    /**
     * @dev GameInfo struct dead agents offset for bitwise operations.
     */
    uint256 private constant GAME_INFO__DEAD_AGENTS_OFFSET = 48;

    /**
     * @dev GameInfo struct escaped agents offset for bitwise operations.
     */
    uint256 private constant GAME_INFO__ESCAPED_AGENTS_OFFSET = 64;

    /**
     * @dev GameInfo struct current round ID offset for bitwise operations.
     */
    uint256 private constant GAME_INFO__CURRENT_ROUND_ID_OFFSET = 80;

    /**
     * @dev GameInfo struct current round block timestamp offset for bitwise operations.
     */
    uint256 private constant GAME_INFO__CURRENT_ROUND_BLOCK_TIMESTAMP_OFFSET = 120;

    /**
     * @dev RandomnessRequest struct exists offset for bitwise operations.
     */
    uint256 private constant RANDOMNESS_REQUESTS__EXISTS_OFFSET = 8;

    /**
     * @dev 2 bytes bitmask.
     */
    uint256 private constant TWO_BYTES_BITMASK = 0xffff;

    /**
     * @dev 5 bytes bitmask.
     */
    uint256 private constant FIVE_BYTES_BITMASK = 0xffffffffff;

    /**
     * @param constructorCalldata Constructor calldata. See IInfiltration.ConstructorCalldata for its key values.
     */
    constructor(
        ConstructorCalldata memory constructorCalldata
    )
        OwnableTwoSteps(constructorCalldata.owner)
        ERC721A(constructorCalldata.name, constructorCalldata.symbol)
        VRFConsumerBaseV2(constructorCalldata.vrfCoordinator)
    {
        if (
            constructorCalldata.maxSupply <= NUMBER_OF_SECONDARY_PRIZE_POOL_WINNERS ||
            constructorCalldata.maxSupply > type(uint16).max
        ) {
            revert InvalidMaxSupply();
        }

        if (
            (constructorCalldata.maxSupply * constructorCalldata.agentsToWoundPerRoundInBasisPoints) >
            MAXIMUM_HEALING_OR_WOUNDED_AGENTS_PER_ROUND * ONE_HUNDRED_PERCENT_IN_BASIS_POINTS
        ) {
            revert WoundedAgentIdsPerRoundExceeded();
        }

        if (constructorCalldata.roundsToBeWoundedBeforeDead < 3) {
            revert RoundsToBeWoundedBeforeDeadTooLow();
        }

        PRICE = constructorCalldata.price;
        MAX_SUPPLY = constructorCalldata.maxSupply;
        MAX_MINT_PER_ADDRESS = constructorCalldata.maxMintPerAddress;
        SECONDS_PER_ROUND = constructorCalldata.secondsPerRound;
        AGENTS_TO_WOUND_PER_ROUND_IN_BASIS_POINTS = constructorCalldata.agentsToWoundPerRoundInBasisPoints;
        ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD = constructorCalldata.roundsToBeWoundedBeforeDead;

        // The next 2 values are used in healProbability
        ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD_MINUS_ONE = ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD.unsafeSubtract(1);
        HEAL_PROBABILITY_MINUEND =
            ((ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD * 100 - 70) * PROBABILITY_PRECISION) /
            ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD_MINUS_ONE;

        LOOKS = constructorCalldata.looks;
        HEAL_BASE_COST = constructorCalldata.healBaseCost;

        KEY_HASH = constructorCalldata.keyHash;
        VRF_COORDINATOR = VRFCoordinatorV2Interface(constructorCalldata.vrfCoordinator);
        SUBSCRIPTION_ID = constructorCalldata.subscriptionId;

        TRANSFER_MANAGER = ITransferManager(constructorCalldata.transferManager);
        WETH = constructorCalldata.weth;

        baseURI = constructorCalldata.baseURI;

        _updateProtocolFeeRecipient(constructorCalldata.protocolFeeRecipient);
        _updateProtocolFeeBp(constructorCalldata.protocolFeeBp);
    }

    /**
     * @dev updateProtocolFeeBp is not implemented in this contract.
     */
    function updateProtocolFeeBp(uint16) external pure override {
        revert Immutable();
    }

    /**
     * @dev updateProtocolFeeRecipient is not implemented in this contract.
     */
    function updateProtocolFeeRecipient(address) external pure override {
        revert Immutable();
    }

    /**
     * @inheritdoc IInfiltration
     */
    function setMintPeriod(uint40 newMintStart, uint40 newMintEnd) external onlyOwner {
        if (newMintStart >= newMintEnd) {
            revert InvalidMintPeriod();
        }

        if (newMintStart != 0) {
            if (block.timestamp > newMintStart) {
                revert MintStartIsInThePast();
            }

            uint256 currentMintStart = mintStart;
            if (currentMintStart != 0) {
                if (block.timestamp >= currentMintStart) {
                    revert MintAlreadyStarted();
                }
            }

            mintStart = newMintStart;
        }

        if (block.timestamp > newMintEnd || newMintEnd < mintEnd) {
            revert MintCanOnlyBeExtended();
        }

        mintEnd = newMintEnd;

        emit MintPeriodUpdated(newMintStart == 0 ? mintStart : newMintStart, newMintEnd);
    }

    /**
     * @inheritdoc IInfiltration
     * @notice As long as the game has not started (after mint end), the owner can still mint.
     */
    function premint(address to, uint256 quantity) external payable onlyOwner {
        _assertExactNativeTokensSupplied(quantity);
        _assertTotalSupplyNotBreached(quantity);
        _assertGameNotYetBegun();
        _mintERC2309(to, quantity);
    }

    /**
     * @inheritdoc IInfiltration
     */
    function mint(uint256 quantity) external payable nonReentrant {
        if (block.timestamp < mintStart || block.timestamp > mintEnd) {
            revert NotInMintPeriod();
        }

        _assertGameNotYetBegun();

        uint256 amountMinted = amountMintedPerAddress[msg.sender] + quantity;
        if (amountMinted > MAX_MINT_PER_ADDRESS) {
            revert TooManyMinted();
        }

        _assertExactNativeTokensSupplied(quantity);
        _assertTotalSupplyNotBreached(quantity);

        amountMintedPerAddress[msg.sender] = amountMinted;
        _mintERC2309(msg.sender, quantity);
    }

    /**
     * @inheritdoc IInfiltration
     * @dev If Chainlink randomness callback does not come back after 1 day, we can call
     *      startNewRound to trigger a new randomness request.
     */
    function startGame() external onlyOwner {
        uint256 numberOfAgents = totalSupply();
        if (numberOfAgents < MAX_SUPPLY) {
            if (block.timestamp < mintEnd) {
                revert StillMinting();
            }
        }
        if (numberOfAgents < NUMBER_OF_SECONDARY_PRIZE_POOL_WINNERS) {
            revert NotEnoughMinted();
        }

        _assertGameNotYetBegun();

        gameInfo.currentRoundId = 1;
        gameInfo.activeAgents = uint16(numberOfAgents);
        uint256 balance = address(this).balance;
        uint256 protocolFee = balance.unsafeMultiply(protocolFeeBp).unsafeDivide(ONE_HUNDRED_PERCENT_IN_BASIS_POINTS);
        unchecked {
            gameInfo.prizePool = balance - protocolFee;
        }

        emit RoundStarted(1);

        _transferETHAndWrapIfFailWithGasLimit(WETH, protocolFeeRecipient, protocolFee, gasleft());
        _requestForRandomness();
    }

    /**
     * @inheritdoc IInfiltration
     */
    function emergencyWithdraw() external onlyOwner {
        uint256 activeAgents;
        uint256 woundedAgents;
        uint256 healingAgents;
        uint256 escapedAgents;
        uint256 deadAgents;
        uint256 currentRoundId;
        uint256 currentRoundBlockTimestamp;

        assembly {
            let gameInfoSlot0Value := sload(gameInfo.slot)
            activeAgents := and(gameInfoSlot0Value, TWO_BYTES_BITMASK)
            woundedAgents := and(shr(GAME_INFO__WOUNDED_AGENTS_OFFSET, gameInfoSlot0Value), TWO_BYTES_BITMASK)
            healingAgents := and(shr(GAME_INFO__HEALING_AGENTS_OFFSET, gameInfoSlot0Value), TWO_BYTES_BITMASK)
            escapedAgents := and(shr(GAME_INFO__ESCAPED_AGENTS_OFFSET, gameInfoSlot0Value), TWO_BYTES_BITMASK)
            deadAgents := and(shr(GAME_INFO__DEAD_AGENTS_OFFSET, gameInfoSlot0Value), TWO_BYTES_BITMASK)
            currentRoundId := and(shr(GAME_INFO__CURRENT_ROUND_ID_OFFSET, gameInfoSlot0Value), FIVE_BYTES_BITMASK)
            currentRoundBlockTimestamp := and(
                shr(GAME_INFO__CURRENT_ROUND_BLOCK_TIMESTAMP_OFFSET, gameInfoSlot0Value),
                FIVE_BYTES_BITMASK
            )
        }

        bool conditionOne = currentRoundId != 0 &&
            activeAgents + woundedAgents + healingAgents + escapedAgents + deadAgents != totalSupply();

        bool conditionTwo = currentRoundId != 0 &&
            activeAgents > 1 &&
            block.timestamp > currentRoundBlockTimestamp + 36 hours;

        // Just in case startGame reverts, we can withdraw the ETH balance and redistribute to addresses that participated in the mint.
        bool conditionThree = currentRoundId == 0 && block.timestamp > uint256(mintEnd).unsafeAdd(36 hours);

        if (conditionOne || conditionTwo || conditionThree) {
            uint256 ethBalance = address(this).balance;
            _transferETHAndWrapIfFailWithGasLimit(WETH, msg.sender, ethBalance, gasleft());

            uint256 looksBalance = IERC20(LOOKS).balanceOf(address(this));
            _executeERC20DirectTransfer(LOOKS, msg.sender, looksBalance);

            emit EmergencyWithdrawal(ethBalance, looksBalance);
        }
    }

    /**
     * @inheritdoc IInfiltration
     * @dev If Chainlink randomness callback does not come back after 1 day, we can try by calling
     *      startNewRound again.
     */
    function startNewRound() external nonReentrant {
        uint256 currentRoundId = gameInfo.currentRoundId;
        if (currentRoundId == 0) {
            revert GameNotYetBegun();
        }

        if (block.timestamp < uint256(gameInfo.randomnessLastRequestedAt).unsafeAdd(1 days)) {
            revert TooEarlyToRetryRandomnessRequest();
        }

        uint256 agentsRemaining = agentsAlive();
        uint256 activeAgents = gameInfo.activeAgents;
        if (agentsRemaining == 1) {
            if (activeAgents == 1) {
                revert GameOver();
            }
        }

        if (activeAgents <= NUMBER_OF_SECONDARY_PRIZE_POOL_WINNERS) {
            _assertNotTooEarlyToStartNewRound(SECONDS_PER_ROUND / 3);

            uint256 woundedAgents = gameInfo.woundedAgents;

            if (woundedAgents != 0) {
                uint256 killRoundId = currentRoundId > ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD
                    ? currentRoundId.unsafeSubtract(ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD)
                    : 1;
                uint256 totalDeadAgentsFromKilling;
                while (woundedAgentIdsPerRound[killRoundId][0] != 0) {
                    uint256 deadAgentsFromKilling = _killWoundedAgents({
                        currentRoundId: currentRoundId,
                        roundId: killRoundId,
                        currentRoundAgentsAlive: agentsRemaining
                    });
                    unchecked {
                        totalDeadAgentsFromKilling += deadAgentsFromKilling;
                        agentsRemaining -= deadAgentsFromKilling;
                        ++killRoundId;
                    }
                }

                // This is equivalent to
                // unchecked {
                //     gameInfo.deadAgents += uint16(totalDeadAgentsFromKilling);
                // }
                // gameInfo.woundedAgents = 0;
                assembly {
                    let gameInfoSlot0Value := sload(gameInfo.slot)
                    let deadAgents := and(shr(GAME_INFO__DEAD_AGENTS_OFFSET, gameInfoSlot0Value), TWO_BYTES_BITMASK)

                    gameInfoSlot0Value := and(
                        gameInfoSlot0Value,
                        // This is equivalent to
                        // not(
                        //     or(
                        //         shl(GAME_INFO__WOUNDED_AGENTS_OFFSET, TWO_BYTES_BITMASK),
                        //         shl(GAME_INFO__DEAD_AGENTS_OFFSET, TWO_BYTES_BITMASK)
                        //     )
                        // )
                        0xffffffffffffffffffffffffffffffffffffffffffffffff0000ffff0000ffff
                    )

                    gameInfoSlot0Value := or(
                        gameInfoSlot0Value,
                        shl(GAME_INFO__DEAD_AGENTS_OFFSET, add(deadAgents, totalDeadAgentsFromKilling))
                    )

                    sstore(gameInfo.slot, gameInfoSlot0Value)
                }
            }

            if (agentsRemaining > 1) {
                _requestForRandomness();
            } else {
                _emitWonEventIfOnlyOneAgentRemaining(agentsRemaining, activeAgents);
            }
        } else {
            _assertNotTooEarlyToStartNewRound(SECONDS_PER_ROUND);
            _requestForRandomness();
        }
    }

    /**
     * @inheritdoc IInfiltration
     */
    function claimGrandPrize() external nonReentrant {
        _assertGameOver();
        uint256 agentId = _agentIndexToId(agents[1], 1);
        _assertAgentOwnership(agentId);

        uint256 prizePool = gameInfo.prizePool;

        if (prizePool == 0) {
            revert NothingToClaim();
        }

        gameInfo.prizePool = 0;

        _transferETHAndWrapIfFailWithGasLimit(WETH, msg.sender, prizePool, gasleft());

        emit PrizeClaimed(agentId, address(0), prizePool);
    }

    /**
     * @inheritdoc IInfiltration
     */
    function claimSecondaryPrizes(uint256 agentId) external nonReentrant {
        _assertGameOver();
        _assertAgentOwnership(agentId);

        uint256 placement = agentIndex(agentId);
        _assertValidPlacement(placement);

        uint56 _prizesClaimedBitmap = prizesClaimedBitmap;
        if ((_prizesClaimedBitmap >> placement) & 1 != 0) {
            revert NothingToClaim();
        }

        prizesClaimedBitmap = _prizesClaimedBitmap | uint56(1 << placement);

        uint256 ethAmount = secondaryPrizePoolShareAmount(gameInfo.secondaryPrizePool, placement);
        if (ethAmount != 0) {
            _transferETHAndWrapIfFailWithGasLimit(WETH, msg.sender, ethAmount, gasleft());
            emit PrizeClaimed(agentId, address(0), ethAmount);
        }

        uint256 secondaryLooksPrizePool = gameInfo.secondaryLooksPrizePool;
        if (secondaryLooksPrizePool == 0) {
            secondaryLooksPrizePool = IERC20(LOOKS).balanceOf(address(this));
            if (secondaryLooksPrizePool == 0) {
                return;
            }
            gameInfo.secondaryLooksPrizePool = secondaryLooksPrizePool;
        }

        uint256 looksAmount = secondaryPrizePoolShareAmount(secondaryLooksPrizePool, placement);
        if (looksAmount != 0) {
            _executeERC20DirectTransfer(LOOKS, msg.sender, looksAmount);
            emit PrizeClaimed(agentId, LOOKS, looksAmount);
        }
    }

    /**
     * @inheritdoc IInfiltration
     */
    function escape(uint256[] calldata agentIds) external nonReentrant {
        _assertFrontrunLockIsOff();

        uint256 agentIdsCount = agentIds.length;
        _assertNotEmptyAgentIdsArrayProvided(agentIdsCount);

        uint256 activeAgents = gameInfo.activeAgents;
        uint256 activeAgentsAfterEscape = activeAgents - agentIdsCount;
        _assertGameIsNotOverAfterEscape(activeAgentsAfterEscape);

        uint256 currentRoundAgentsAlive = agentsAlive();

        uint256 prizePool = gameInfo.prizePool;
        uint256 secondaryPrizePool = gameInfo.secondaryPrizePool;
        uint256 reward;
        uint256[] memory rewards = new uint256[](agentIdsCount);

        for (uint256 i; i < agentIdsCount; ) {
            uint256 agentId = agentIds[i];
            _assertAgentOwnership(agentId);

            uint256 index = agentIndex(agentId);
            _assertAgentStatus(agents[index], agentId, AgentStatus.Active);

            uint256 totalEscapeValue = prizePool / currentRoundAgentsAlive;
            uint256 rewardForPlayer = (totalEscapeValue * _escapeMultiplier(currentRoundAgentsAlive)) /
                ONE_HUNDRED_PERCENT_IN_BASIS_POINTS;
            rewards[i] = rewardForPlayer;
            reward += rewardForPlayer;

            uint256 rewardToSecondaryPrizePool = (totalEscapeValue.unsafeSubtract(rewardForPlayer) *
                _escapeRewardSplitForSecondaryPrizePool(currentRoundAgentsAlive)) / ONE_HUNDRED_PERCENT_IN_BASIS_POINTS;

            unchecked {
                prizePool = prizePool - rewardForPlayer - rewardToSecondaryPrizePool;
            }
            secondaryPrizePool += rewardToSecondaryPrizePool;

            _swap({
                currentAgentIndex: index,
                lastAgentIndex: currentRoundAgentsAlive,
                agentId: agentId,
                newStatus: AgentStatus.Escaped
            });

            unchecked {
                --currentRoundAgentsAlive;
                ++i;
            }
        }

        // This is equivalent to
        // unchecked {
        //     gameInfo.activeAgents = uint16(activeAgentsAfterEscape);
        //     gameInfo.escapedAgents += uint16(agentIdsCount);
        // }
        assembly {
            let gameInfoSlot0Value := sload(gameInfo.slot)
            let escapedAgents := add(
                and(shr(GAME_INFO__ESCAPED_AGENTS_OFFSET, gameInfoSlot0Value), TWO_BYTES_BITMASK),
                agentIdsCount
            )

            gameInfoSlot0Value := and(
                gameInfoSlot0Value,
                // This is the equivalent of not(or(TWO_BYTES_BITMASK, shl(GAME_INFO__ESCAPED_AGENTS_OFFSET, TWO_BYTES_BITMASK)))
                0xffffffffffffffffffffffffffffffffffffffffffff0000ffffffffffff0000
            )
            gameInfoSlot0Value := or(gameInfoSlot0Value, activeAgentsAfterEscape)
            gameInfoSlot0Value := or(gameInfoSlot0Value, shl(GAME_INFO__ESCAPED_AGENTS_OFFSET, escapedAgents))
            sstore(gameInfo.slot, gameInfoSlot0Value)
        }

        gameInfo.prizePool = prizePool;
        gameInfo.secondaryPrizePool = secondaryPrizePool;

        _transferETHAndWrapIfFailWithGasLimit(WETH, msg.sender, reward, gasleft());
        emit Escaped(gameInfo.currentRoundId, agentIds, rewards);

        _emitWonEventIfOnlyOneAgentRemaining(currentRoundAgentsAlive, activeAgentsAfterEscape);
    }

    /**
     * @inheritdoc IInfiltration
     */
    function heal(uint256[] calldata agentIds) external nonReentrant {
        _assertFrontrunLockIsOff();

        if (gameInfo.activeAgents <= NUMBER_OF_SECONDARY_PRIZE_POOL_WINNERS) {
            revert HealingDisabled();
        }

        uint256 agentIdsCount = agentIds.length;
        _assertNotEmptyAgentIdsArrayProvided(agentIdsCount);

        uint256 currentRoundId = gameInfo.currentRoundId;
        uint16[MAXIMUM_HEALING_OR_WOUNDED_AGENTS_PER_ROUND_AND_LENGTH]
            storage healingAgentIds = healingAgentIdsPerRound[currentRoundId];
        uint256 currentHealingAgentIdsCount = healingAgentIds[0];

        uint256 newHealingAgentIdsCount = currentHealingAgentIdsCount.unsafeAdd(agentIdsCount);

        if (newHealingAgentIdsCount > MAXIMUM_HEALING_OR_WOUNDED_AGENTS_PER_ROUND) {
            revert MaximumHealingRequestPerRoundExceeded();
        }

        uint256 cost;
        uint256[] memory costs = new uint256[](agentIdsCount);

        for (uint256 i; i < agentIdsCount; ) {
            uint256 agentId = agentIds[i];

            uint256 index = agentIndex(agentId);
            _assertAgentStatus(agents[index], agentId, AgentStatus.Wounded);

            bytes32 agentSlot = _getAgentStorageSlot(index);
            uint256 agentSlotValue;
            uint256 woundedAt;

            // This is equivalent to
            // uint256 woundedAt = agent.woundedAt;
            assembly {
                agentSlotValue := sload(agentSlot)
                woundedAt := and(shr(AGENT__WOUNDED_AT_OFFSET, agentSlotValue), FIVE_BYTES_BITMASK)
            }

            // This is equivalent to
            // healCount = agent.healCount;
            // agent.status = AgentStatus.Healing;
            uint256 healCount;
            assembly {
                healCount := and(shr(AGENT__HEAL_COUNT_OFFSET, agentSlotValue), TWO_BYTES_BITMASK)

                agentSlotValue := and(
                    agentSlotValue,
                    // This is the equivalent of not(shl(AGENT__STATUS_OFFSET, 0xff))
                    0xffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00ffff
                )
                agentSlotValue := or(
                    agentSlotValue,
                    // AgentStatus.Healing is 2
                    // This is equivalent to shl(AGENT__STATUS_OFFSET, 2)
                    0x20000
                )
                sstore(agentSlot, agentSlotValue)
            }

            costs[i] = _costToHeal(healCount);
            cost += costs[i];

            unchecked {
                ++i;
                healingAgentIds[currentHealingAgentIdsCount + i] = uint16(agentId);
            }
        }

        healingAgentIds[0] = uint16(newHealingAgentIdsCount);

        // This is equivalent to
        // unchecked {
        //     gameInfo.healingAgents += uint16(agentIdsCount);
        //     gameInfo.woundedAgents -= uint16(agentIdsCount);
        // }
        assembly {
            let gameInfoSlot0Value := sload(gameInfo.slot)
            let healingAgents := add(
                and(shr(GAME_INFO__HEALING_AGENTS_OFFSET, gameInfoSlot0Value), TWO_BYTES_BITMASK),
                agentIdsCount
            )
            let woundedAgents := sub(
                and(shr(GAME_INFO__WOUNDED_AGENTS_OFFSET, gameInfoSlot0Value), TWO_BYTES_BITMASK),
                agentIdsCount
            )

            gameInfoSlot0Value := and(
                gameInfoSlot0Value,
                // This is equivalent to
                // not(
                //     or(
                //         shl(GAME_INFO__HEALING_AGENTS_OFFSET, TWO_BYTES_BITMASK),
                //         shl(GAME_INFO__WOUNDED_AGENTS_OFFSET, TWO_BYTES_BITMASK)
                //     )
                // )
                0xffffffffffffffffffffffffffffffffffffffffffffffffffff00000000ffff
            )
            gameInfoSlot0Value := or(gameInfoSlot0Value, shl(GAME_INFO__HEALING_AGENTS_OFFSET, healingAgents))
            gameInfoSlot0Value := or(gameInfoSlot0Value, shl(GAME_INFO__WOUNDED_AGENTS_OFFSET, woundedAgents))
            sstore(gameInfo.slot, gameInfoSlot0Value)
        }

        TRANSFER_MANAGER.transferERC20(LOOKS, msg.sender, address(this), cost);
        _executeERC20DirectTransfer(LOOKS, BURN_ADDRESS, cost / 2);

        emit HealRequestSubmitted(currentRoundId, agentIds, costs);
    }

    /**
     * @notice Only active and wounded agents are allowed to be transferred or traded.
     * @param from The current owner of the token.
     * @param to The new owner of the token.
     * @param tokenId The token ID.
     */
    function transferFrom(address from, address to, uint256 tokenId) public payable override {
        AgentStatus status = agents[agentIndex(tokenId)].status;
        if (status > AgentStatus.Wounded && to != BURN_ADDRESS) {
            revert InvalidAgentStatus(tokenId, status);
        }
        super.transferFrom(from, to, tokenId);
    }

    /**
     * @inheritdoc IInfiltration
     */
    function getAgent(uint256 index) external view returns (Agent memory agent) {
        agent = agents[index];
        agent.agentId = uint16(_agentIndexToId(agents[index], index));
    }

    /**
     * @inheritdoc IInfiltration
     * @dev Unlike the actual heal function, this function does not revert if duplicated agent IDs are provided.
     */
    function costToHeal(uint256[] calldata agentIds) external view returns (uint256 cost) {
        uint256 agentIdsCount = agentIds.length;

        for (uint256 i; i < agentIdsCount; ) {
            uint256 agentId = agentIds[i];
            Agent storage agent = agents[agentIndex(agentId)];
            _assertAgentStatus(agent, agentId, AgentStatus.Wounded);

            cost += _costToHeal(agent.healCount);

            unchecked {
                ++i;
            }
        }
    }

    /**
     * @inheritdoc IInfiltration
     * @dev Unlike the actual escape function, this function does not revert if duplicated agent IDs are provided.
     */
    function escapeReward(uint256[] calldata agentIds) external view returns (uint256 reward) {
        uint256 agentIdsCount = agentIds.length;
        _assertGameIsNotOverAfterEscape(gameInfo.activeAgents - agentIdsCount);

        uint256 currentRoundAgentsAlive = agentsAlive();

        uint256 prizePool = gameInfo.prizePool;
        uint256 secondaryPrizePool = gameInfo.secondaryPrizePool;

        for (uint256 i; i < agentIdsCount; ) {
            uint256 agentId = agentIds[i];

            uint256 index = agentIndex(agentId);
            _assertAgentStatus(agents[index], agentId, AgentStatus.Active);

            uint256 totalEscapeValue = prizePool / currentRoundAgentsAlive;
            uint256 rewardForPlayer = (totalEscapeValue * _escapeMultiplier(currentRoundAgentsAlive)) /
                ONE_HUNDRED_PERCENT_IN_BASIS_POINTS;
            reward += rewardForPlayer;

            uint256 rewardToSecondaryPrizePool = (totalEscapeValue.unsafeSubtract(rewardForPlayer) *
                _escapeRewardSplitForSecondaryPrizePool(currentRoundAgentsAlive)) / ONE_HUNDRED_PERCENT_IN_BASIS_POINTS;

            secondaryPrizePool += rewardToSecondaryPrizePool;

            unchecked {
                prizePool = prizePool - rewardForPlayer - rewardToSecondaryPrizePool;
                --currentRoundAgentsAlive;
                ++i;
            }
        }
    }

    /**
     * @notice
     *
     * Variables:
     * Attempted_Heal_Round - the round at which a user attempts to heal - this is x
     * Heal_Rounds_Maximum - the maximum number of rounds after a user is wounded in which they can heal (ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD) - this is x2
     * Heal_Rounds_Minimum - the minimum number of rounds after a user is wounded until they can heal (a user cannot heal the same round as wound, so we select one round after wound hence 1) - this is x1
     * Maximum_Heal_Percentage - the maximum % chance a user can heal for, this will be if they heal in Heal_Rounds_Minimum (we have set this to 100% of a successful healing) - this is y1
     * Minimum_Heal_Percentage - the minimum % chance a user can heal for, this will be if they heal in Heal_Rounds_Maximum (we have set this to 70% of a successful healing) - this is y2
     *
     * Equation:

     * If you substitute all of these into the following equation:
     * y = (( x * (y2-y1)) / (x2-x1)) + ((x2 * y1 - x1 * y2) / (x2 - x1))

     * You will get an equation for y which is the PercentageChanceToHealSuccessfully given an Attempted_Heal_Round number.

     * Explanation:
     * i.e if a user is wounded in round 2, and they try to heal in round 4, their Attempted_Heal_Round relative to themselves is 2, hence by subsituting 2 into the place of x in the above equation, their PercentageChanceToHealSuccessfully will be 98.59574468%.
     *
     * @param healingRoundsDelay The number of rounds elapsed since the agent was wounded.
     */
    function healProbability(uint256 healingRoundsDelay) public view returns (uint256 y) {
        if (healingRoundsDelay == 0 || healingRoundsDelay > ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD) {
            revert InvalidHealingRoundsDelay();
        }

        y =
            HEAL_PROBABILITY_MINUEND -
            ((healingRoundsDelay * 30) * PROBABILITY_PRECISION) /
            ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD_MINUS_ONE;
    }

    /**
     * @notice The formula is 80 - 50 * PercentageOfAgentsRemaining ** 2.
     */
    function escapeMultiplier() public view returns (uint256 multiplier) {
        multiplier = _escapeMultiplier(agentsAlive());
    }

    /**
     * @notice The formula is the lesser of (9,980 / 99) - (UsersRemaining / TotalUsers) * (8,000 / 99) and 100.
     */
    function escapeRewardSplitForSecondaryPrizePool() public view returns (uint256 split) {
        split = _escapeRewardSplitForSecondaryPrizePool(agentsAlive());
    }

    /**
     * @notice An agent's secondary prize pool share amount. The formula is 1.31817 * 995 / (placement * 49) - 15 / 49.
     * @param secondaryPrizePoolAmount The secondary prize pool amount.
     * @param placement The agent's rank in the leaderboard. This is not meant to be called with placement that is not between 1 and NUMBER_OF_SECONDARY_PRIZE_POOL_WINNERS.
     */
    function secondaryPrizePoolShareAmount(
        uint256 secondaryPrizePoolAmount,
        uint256 placement
    ) public pure returns (uint256 shareAmount) {
        shareAmount =
            (secondaryPrizePoolAmount * secondaryPrizePoolShareBp(placement)) /
            ONE_HUNDRED_PERCENT_IN_BASIS_POINTS;
    }

    /**
     * @notice An agent's secondary prize pool share in basis points. The formula is 162,280 / (placement * 100) - 15 / 100.
     * @param placement The agent's rank in the leaderboard. This is not meant to be called with placement that is not between 1 and NUMBER_OF_SECONDARY_PRIZE_POOL_WINNERS.
     */
    function secondaryPrizePoolShareBp(uint256 placement) public pure returns (uint256 share) {
        share = (162_280_000_000 / (placement * 100) - uint256(15_000_000) / 100) / 1_000_000;
    }

    /**
     * @inheritdoc IInfiltration
     */
    function agentsAlive() public view returns (uint256) {
        return totalSupply() - gameInfo.deadAgents - gameInfo.escapedAgents;
    }

    /**
     * @inheritdoc IInfiltration
     */
    function agentIndex(uint256 agentId) public view returns (uint256 index) {
        index = agentIdToIndex[agentId];
        if (index == 0) {
            index = agentId;
        }
    }

    /**
     * @inheritdoc IInfiltration
     */
    function getRoundInfo(
        uint256 roundId
    ) external view returns (uint256[] memory woundedAgentIds, uint256[] memory healingAgentIds) {
        woundedAgentIds = _buildAgentIdsPerRoundArray(woundedAgentIdsPerRound[roundId]);
        healingAgentIds = _buildAgentIdsPerRoundArray(healingAgentIdsPerRound[roundId]);
    }

    /**
     * @param requestId The VRF request ID.
     * @param randomWords The random words returned from Chainlink. We only request 1 random word.
     */
    function fulfillRandomWords(uint256 requestId, uint256[] memory randomWords) internal override {
        RandomnessRequest storage randomnessRequest = randomnessRequests[requestId];

        uint256 currentRoundId = gameInfo.currentRoundId;
        uint256 randomnessRequestRoundId = randomnessRequest.roundId;
        if (
            randomnessRequestRoundId != currentRoundId || randomnessRequest.status != RandomnessRequestStatus.Requested
        ) {
            emit InvalidRandomnessFulfillment(requestId, randomnessRequestRoundId, currentRoundId);
            return;
        }

        randomnessRequest.randomWord = randomWords[0];
        randomnessRequest.status = RandomnessRequestStatus.Fulfilled;

        emit RandomnessFulfilled(randomnessRequest.roundId, requestId);
    }

    /**
     * @inheritdoc IInfiltration
     */
    function closeRound(uint256 requestId) external {
        uint256 currentRoundId = gameInfo.currentRoundId;
        RandomnessRequest storage randomnessRequest = randomnessRequests[requestId];
        if (
            randomnessRequest.roundId != currentRoundId || randomnessRequest.status != RandomnessRequestStatus.Fulfilled
        ) {
            revert InvalidRandomnessRequestId();
        }

        uint256 currentRandomWord = randomnessRequest.randomWord;

        uint256 currentRoundAgentsAlive = agentsAlive();
        uint256 activeAgents = gameInfo.activeAgents;
        uint256 healingAgents = gameInfo.healingAgents;

        uint256 deadAgentsFromHealing;

        if (healingAgents != 0) {
            uint256 healedAgents;
            (healedAgents, deadAgentsFromHealing, currentRandomWord) = _healRequestFulfilled(
                currentRoundId,
                currentRoundAgentsAlive,
                currentRandomWord
            );
            unchecked {
                currentRoundAgentsAlive -= deadAgentsFromHealing;
                activeAgents += healedAgents;
                gameInfo.healingAgents = uint16(healingAgents - healedAgents - deadAgentsFromHealing);
            }
        }

        if (activeAgents > NUMBER_OF_SECONDARY_PRIZE_POOL_WINNERS) {
            uint256 woundedAgents = _woundRequestFulfilled(
                currentRoundId,
                currentRoundAgentsAlive,
                activeAgents,
                currentRandomWord
            );

            uint256 deadAgentsFromKilling;
            if (currentRoundId > ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD) {
                deadAgentsFromKilling = _killWoundedAgents({
                    currentRoundId: currentRoundId,
                    roundId: currentRoundId.unsafeSubtract(ROUNDS_TO_BE_WOUNDED_BEFORE_DEAD),
                    currentRoundAgentsAlive: currentRoundAgentsAlive
                });
            }

            // We only need to deduct wounded agents from active agents, dead agents from killing are already inactive.

            // This is equivalent to
            // unchecked {
            //     gameInfo.activeAgents = activeAgents - woundedAgents;
            //     gameInfo.woundedAgents = gameInfo.woundedAgents + woundedAgents - deadAgentsFromKilling;
            //     gameInfo.deadAgents += (deadAgentsFromHealing + deadAgentsFromKilling);
            // }
            // SSTORE is called in _incrementRound
            uint256 gameInfoSlot0Value;
            assembly {
                gameInfoSlot0Value := sload(gameInfo.slot)

                let currentWoundedAgents := and(
                    shr(GAME_INFO__WOUNDED_AGENTS_OFFSET, gameInfoSlot0Value),
                    TWO_BYTES_BITMASK
                )
                let currentDeadAgents := and(shr(GAME_INFO__DEAD_AGENTS_OFFSET, gameInfoSlot0Value), TWO_BYTES_BITMASK)

                gameInfoSlot0Value := and(
                    gameInfoSlot0Value,
                    // This is equivalent to
                    // not(
                    //     or(
                    //         TWO_BYTES_BITMASK,
                    //         or(
                    //             shl(GAME_INFO__WOUNDED_AGENTS_OFFSET, TWO_BYTES_BITMASK),
                    //             shl(GAME_INFO__DEAD_AGENTS_OFFSET, TWO_BYTES_BITMASK)
                    //         )
                    //     )
                    // )
                    0xffffffffffffffffffffffffffffffffffffffffffffffff0000ffff00000000
                )
                gameInfoSlot0Value := or(gameInfoSlot0Value, sub(activeAgents, woundedAgents))

                gameInfoSlot0Value := or(
                    gameInfoSlot0Value,
                    shl(
                        GAME_INFO__WOUNDED_AGENTS_OFFSET,
                        sub(add(currentWoundedAgents, woundedAgents), deadAgentsFromKilling)
                    )
                )

                gameInfoSlot0Value := or(
                    gameInfoSlot0Value,
                    shl(
                        GAME_INFO__DEAD_AGENTS_OFFSET,
                        add(currentDeadAgents, add(deadAgentsFromHealing, deadAgentsFromKilling))
                    )
                )
            }
            _incrementRound(currentRoundId, gameInfoSlot0Value);
        } else {
            bool shouldKillOneAgent = activeAgents > 1;
            if (shouldKillOneAgent) {
                uint256 killedAgentIndex = (currentRandomWord % activeAgents).unsafeAdd(1);
                Agent storage agentToKill = agents[killedAgentIndex];
                uint256 agentId = _agentIndexToId(agentToKill, killedAgentIndex);
                _swap({
                    currentAgentIndex: killedAgentIndex,
                    lastAgentIndex: currentRoundAgentsAlive,
                    agentId: agentId,
                    newStatus: AgentStatus.Dead
                });

                uint256[] memory killedAgentId = new uint256[](1);
                killedAgentId[0] = agentId;
                emit Killed(currentRoundId, killedAgentId);

                unchecked {
                    --activeAgents;
                    --currentRoundAgentsAlive;
                }
            }

            // This is equivalent to
            // unchecked {
            //     gameInfo.activeAgents = activeAgents;
            //     gameInfo.deadAgents = gameInfo.deadAgents + deadAgentsFromHealing + 1;
            // }
            // SSTORE is called in _incrementRound
            uint256 gameInfoSlot0Value;
            assembly {
                gameInfoSlot0Value := sload(gameInfo.slot)
                let deadAgents := and(shr(GAME_INFO__DEAD_AGENTS_OFFSET, gameInfoSlot0Value), TWO_BYTES_BITMASK)

                gameInfoSlot0Value := and(
                    gameInfoSlot0Value,
                    // This is equivalent to not(or(TWO_BYTES_BITMASK, shl(GAME_INFO__DEAD_AGENTS_OFFSET, TWO_BYTES_BITMASK)))
                    0xffffffffffffffffffffffffffffffffffffffffffffffff0000ffffffff0000
                )
                gameInfoSlot0Value := or(gameInfoSlot0Value, activeAgents)
                // If shouldKillOneAgent is true, then add 1. If false, then add 0.
                gameInfoSlot0Value := or(
                    gameInfoSlot0Value,
                    shl(GAME_INFO__DEAD_AGENTS_OFFSET, add(add(deadAgents, deadAgentsFromHealing), shouldKillOneAgent))
                )
            }

            _emitWonEventIfOnlyOneAgentRemaining(currentRoundAgentsAlive, activeAgents);
            _incrementRound(currentRoundId, gameInfoSlot0Value);
        }

        frontrunLock = FRONTRUN_LOCK__UNLOCKED;

        unchecked {
            emit RoundStarted(currentRoundId + 1);
        }
    }

    /**
     * @dev This function doesn't check currentRoundId to be <= type(uint40).max but it's fine as
     *      it's practically impossible to reach this number of rounds.
     * @param currentRoundId The current round ID.
     * @param gameInfoSlot0Value The value of gameInfo.slot.
     */
    function _incrementRound(uint256 currentRoundId, uint256 gameInfoSlot0Value) private {
        // This is equivalent to
        // unchecked {
        //     uint256 newRoundId = currentRoundId + 1;
        //     gameInfo.currentRoundId = newRoundId;
        //     gameInfo.currentRoundBlockTimestamp = uint40(block.timestamp);
        //     gameInfo.randomnessLastRequestedAt = 0;
        // }
        assembly {
            gameInfoSlot0Value := and(
                gameInfoSlot0Value,
                // This is equivalent to
                // let gameInfoRandomnessLastRequestedAtOffset := 160
                // not(
                //     or(
                //         or(
                //             shl(GAME_INFO__CURRENT_ROUND_ID_OFFSET, FIVE_BYTES_BITMASK),
                //             shl(GAME_INFO__CURRENT_ROUND_BLOCK_TIMESTAMP_OFFSET, FIVE_BYTES_BITMASK)
                //         ),
                //         shl(gameInfoRandomnessLastRequestedAtOffset, FIVE_BYTES_BITMASK)
                //     )
                // )
                0xffffffffffffff000000000000000000000000000000ffffffffffffffffffff
            )
            gameInfoSlot0Value := or(
                gameInfoSlot0Value,
                shl(GAME_INFO__CURRENT_ROUND_ID_OFFSET, add(currentRoundId, 1))
            )
            gameInfoSlot0Value := or(
                gameInfoSlot0Value,
                shl(GAME_INFO__CURRENT_ROUND_BLOCK_TIMESTAMP_OFFSET, timestamp())
            )
            sstore(gameInfo.slot, gameInfoSlot0Value)
        }
    }

    /**
     * @dev This function requests for a random word from Chainlink VRF for wounding and healing.
     */
    function _requestForRandomness() private {
        uint256 requestId = VRF_COORDINATOR.requestRandomWords({
            keyHash: KEY_HASH,
            subId: SUBSCRIPTION_ID,
            minimumRequestConfirmations: uint16(3),
            callbackGasLimit: uint32(2_500_000),
            numWords: uint32(1)
        });

        if (randomnessRequests[requestId].status != RandomnessRequestStatus.None) {
            revert RandomnessRequestAlreadyExists();
        }

        uint40 currentRoundId = gameInfo.currentRoundId;

        gameInfo.randomnessLastRequestedAt = uint40(block.timestamp);

        // This is equivalent to
        // randomnessRequests[requestId].status = RandomnessRequestStatus.Requested;
        // randomnessRequests[requestId].roundId = currentRoundId;
        assembly {
            // 1 is RandomnessRequestStatus.Requested
            let randomnessRequest := or(1, shl(RANDOMNESS_REQUESTS__EXISTS_OFFSET, currentRoundId))
            mstore(0x00, requestId)
            mstore(0x20, randomnessRequests.slot)
            let randomnessRequestStoragSlot := keccak256(0x00, 0x40)
            sstore(randomnessRequestStoragSlot, randomnessRequest)
        }

        frontrunLock = FRONTRUN_LOCK__LOCKED;

        emit RandomnessRequested(currentRoundId, requestId);
    }

    /**
     * @param roundId The current round ID.
     * @param currentRoundAgentsAlive The number of agents alive currently.
     * @param randomWord The random word returned from Chainlink.
     * @return healedAgentsCount The number of agents that were healed.
     * @return deadAgentsCount The number of agents that were killed.
     * @return currentRandomWord The current random word after running the function.
     */
    function _healRequestFulfilled(
        uint256 roundId,
        uint256 currentRoundAgentsAlive,
        uint256 randomWord
    ) private returns (uint256 healedAgentsCount, uint256 deadAgentsCount, uint256 currentRandomWord) {
        uint16[MAXIMUM_HEALING_OR_WOUNDED_AGENTS_PER_ROUND_AND_LENGTH]
            storage healingAgentIds = healingAgentIdsPerRound[roundId];
        uint256 healingAgentIdsCount = healingAgentIds[0];

        if (healingAgentIdsCount != 0) {
            HealResult[] memory healResults = new HealResult[](healingAgentIdsCount);

            for (uint256 i; i < healingAgentIdsCount; ) {
                uint256 healingAgentId = healingAgentIds[i.unsafeAdd(1)];
                uint256 index = agentIndex(healingAgentId);
                Agent storage agent = agents[index];

                healResults[i].agentId = healingAgentId;

                // 1. An agent's "healing at" round ID is always equal to the current round ID
                //    as it immediately settles upon randomness fulfillment.
                //
                // 2. 10_000_000_000 == 100 * PROBABILITY_PRECISION
                if (randomWord % 10_000_000_000 <= healProbability(roundId.unsafeSubtract(agent.woundedAt))) {
                    // This line is not needed as HealOutcome.Healed is 0. It is here for clarity.
                    // healResults[i].outcome = HealOutcome.Healed;
                    _healAgent(agent);
                } else {
                    healResults[i].outcome = HealOutcome.Killed;
                    _swap({
                        currentAgentIndex: index,
                        lastAgentIndex: currentRoundAgentsAlive - deadAgentsCount,
                        agentId: healingAgentId,
                        newStatus: AgentStatus.Dead
                    });
                    unchecked {
                        ++deadAgentsCount;
                    }
                }

                randomWord = _nextRandomWord(randomWord);

                unchecked {
                    ++i;
                }
            }

            unchecked {
                healedAgentsCount = healingAgentIdsCount - deadAgentsCount;
            }

            emit HealRequestFulfilled(roundId, healResults);
        }

        currentRandomWord = randomWord;
    }

    /**
     * @param roundId The current round ID.
     * @param currentRoundAgentsAlive The number of agents alive currently.
     * @param activeAgents The number of currently active agents.
     * @param randomWord The random word returned from Chainlink.
     * @return woundedAgentsCount The number of agents that were wounded.
     */
    function _woundRequestFulfilled(
        uint256 roundId,
        uint256 currentRoundAgentsAlive,
        uint256 activeAgents,
        uint256 randomWord
    ) private returns (uint256 woundedAgentsCount) {
        woundedAgentsCount =
            (activeAgents * AGENTS_TO_WOUND_PER_ROUND_IN_BASIS_POINTS) /
            ONE_HUNDRED_PERCENT_IN_BASIS_POINTS;
        if (woundedAgentsCount < 3) {
            woundedAgentsCount = 3;
        }

        uint256[] memory woundedAgentIds = new uint256[](woundedAgentsCount);
        uint16[MAXIMUM_HEALING_OR_WOUNDED_AGENTS_PER_ROUND_AND_LENGTH]
            storage currentRoundWoundedAgentIds = woundedAgentIdsPerRound[roundId];

        for (uint256 i; i < woundedAgentsCount; ) {
            uint256 woundedAgentIndex = (randomWord % currentRoundAgentsAlive).unsafeAdd(1);
            Agent storage agentToWound = agents[woundedAgentIndex];

            if (agentToWound.status == AgentStatus.Active) {
                // This is equivalent to
                // agentToWound.status = AgentStatus.Wounded;
                // agentToWound.woundedAt = roundId;
                assembly {
                    let agentSlotValue := sload(agentToWound.slot)
                    agentSlotValue := and(
                        agentSlotValue,
                        // This is equivalent to
                        // or(
                        //     TWO_BYTES_BITMASK,
                        //     shl(64, TWO_BYTES_BITMASK)
                        // )
                        0x00000000000000000000000000000000000000000000ffff000000000000ffff
                    )
                    // AgentStatus.Wounded is 1
                    agentSlotValue := or(agentSlotValue, shl(AGENT__STATUS_OFFSET, 1))
                    agentSlotValue := or(agentSlotValue, shl(AGENT__WOUNDED_AT_OFFSET, roundId))
                    sstore(agentToWound.slot, agentSlotValue)
                }

                uint256 woundedAgentId = _agentIndexToId(agentToWound, woundedAgentIndex);
                woundedAgentIds[i] = woundedAgentId;

                unchecked {
                    ++i;
                    currentRoundWoundedAgentIds[i] = uint16(woundedAgentId);
                }
            }

            randomWord = _nextRandomWord(randomWord);
        }

        currentRoundWoundedAgentIds[0] = uint16(woundedAgentsCount);

        emit Wounded(roundId, woundedAgentIds);
    }

    /**
     * @dev This function emits the Killed event but some agent IDs in the array can be 0 because
     *      they might have been healed or are dead already.
     * @param currentRoundId The current round ID.
     * @param roundId The round ID in which the wounded agents should be killed.
     * @param currentRoundAgentsAlive The number of agents alive currently.
     * @return deadAgentsCount The number of agents that were killed.
     */
    function _killWoundedAgents(
        uint256 currentRoundId,
        uint256 roundId,
        uint256 currentRoundAgentsAlive
    ) private returns (uint256 deadAgentsCount) {
        uint16[MAXIMUM_HEALING_OR_WOUNDED_AGENTS_PER_ROUND_AND_LENGTH]
            storage woundedAgentIdsInRound = woundedAgentIdsPerRound[roundId];
        uint256 woundedAgentIdsCount = woundedAgentIdsInRound[0];
        uint256[] memory woundedAgentIds = new uint256[](woundedAgentIdsCount);
        for (uint256 i; i < woundedAgentIdsCount; ) {
            uint256 woundedAgentId = woundedAgentIdsInRound[i.unsafeAdd(1)];
            uint256 index = agentIndex(woundedAgentId);
            Agent storage agent = agents[index];
            if (agent.status == AgentStatus.Wounded) {
                if (agent.woundedAt == roundId) {
                    woundedAgentIds[i] = woundedAgentId;
                    _swap({
                        currentAgentIndex: index,
                        lastAgentIndex: currentRoundAgentsAlive - deadAgentsCount,
                        agentId: woundedAgentId,
                        newStatus: AgentStatus.Dead
                    });
                    unchecked {
                        ++deadAgentsCount;
                    }
                }
            }

            unchecked {
                ++i;
            }
        }

        emit Killed(currentRoundId, woundedAgentIds);
    }

    /**
     * @param agent The agent to check.
     * @param index The agent's index in the agents mapping.
     * @return agentId The agent's ID.
     */
    function _agentIndexToId(Agent storage agent, uint256 index) private view returns (uint256 agentId) {
        agentId = agent.agentId;
        agentId = agentId == 0 ? index : agentId;
    }

    /**
     * @param healCount The number of times the agent has been successfully healed.
     * @return cost The cost to heal the agent based on the agent's successful heal count.
     */
    function _costToHeal(uint256 healCount) private view returns (uint256 cost) {
        cost = HEAL_BASE_COST * (2 ** healCount);
    }

    /**
     * @param agent The agent to heal.
     */
    function _healAgent(Agent storage agent) private {
        // This is equivalent to
        // agent.status = AgentStatus.Active;
        // agent.woundedAt = 0;
        // lastHealCount = agent.healCount;
        // ++agent.healCount;
        assembly {
            let agentSlotValue := sload(agent.slot)
            let lastHealCount := and(shr(AGENT__HEAL_COUNT_OFFSET, agentSlotValue), TWO_BYTES_BITMASK)
            agentSlotValue := and(agentSlotValue, TWO_BYTES_BITMASK)
            agentSlotValue := or(agentSlotValue, shl(AGENT__HEAL_COUNT_OFFSET, add(lastHealCount, 1)))
            sstore(agent.slot, agentSlotValue)
        }
    }

    /**
     * @notice An agent is killed by swapping it with the last agent in the agents mapping and decrementing `agentsAlive`
     *         by adding 1 to `gameInfo.deadAgents`.
     * @notice An agent escapes by swapping it with the last agent in the agents mapping and decrementing `agentsAlive`
     *         by adding 1 to `gameInfo.escapedAgents`.
     * @param currentAgentIndex The agent (whose status is being updated)'s index in the agents mapping.
     * @param lastAgentIndex Last agent's index in the agents mapping.
     * @param agentId The agent (whose status is being updated) 's ID.
     * @param newStatus The new status of the agent.
     */
    function _swap(uint256 currentAgentIndex, uint256 lastAgentIndex, uint256 agentId, AgentStatus newStatus) private {
        Agent storage lastAgent = agents[lastAgentIndex];
        uint256 lastAgentId = _agentIndexToId(lastAgent, lastAgentIndex);

        agentIdToIndex[agentId] = lastAgentIndex;
        agentIdToIndex[lastAgentId] = currentAgentIndex;

        /**
         * If last agent's agent ID is 0 that means it was never touched and is active.
         *
         * This is equivalent to
         *
         * agent.agentId = uint16(lastAgentId);
         * agent.status = lastAgent.status;
         * agent.woundedAt = lastAgent.woundedAt;
         * agent.healCount = lastAgent.healCount;

         * lastAgent.agentId = uint16(agentId);
         * lastAgent.status = newStatus;
         * lastAgent.woundedAt = 0;
         * lastAgent.healCount = 0;
         */
        bytes32 currentAgentSlot = _getAgentStorageSlot(currentAgentIndex);
        bytes32 lastAgentSlot = _getAgentStorageSlot(lastAgentIndex);

        assembly {
            let lastAgentCurrentValue := sload(lastAgentSlot)
            // The last agent's ID is either 0 or lastAgentId, so we do not need to clear the last 16 bits
            // as it can only be or(0, lastAgentId) or or(lastAgentId, lastAgentId) which both ends up being lastAgentId.
            lastAgentCurrentValue := or(lastAgentCurrentValue, lastAgentId)
            sstore(currentAgentSlot, lastAgentCurrentValue)

            let lastAgentNewValue := agentId
            lastAgentNewValue := or(lastAgentNewValue, shl(AGENT__STATUS_OFFSET, newStatus))
            sstore(lastAgentSlot, lastAgentNewValue)
        }
    }

    /**
     * @notice Returns the next random word by hashing.
     * @param randomWord The current random word.
     * @return nextRandomWord The next random word.
     */
    function _nextRandomWord(uint256 randomWord) private pure returns (uint256 nextRandomWord) {
        // This is equivalent to
        // randomWord = uint256(keccak256(abi.encode(randomWord)));
        assembly {
            mstore(0x00, randomWord)
            nextRandomWord := keccak256(0x00, 0x20)
        }
    }

    /**
     * @param index The agent's index in the agents mapping.
     * @return agentStorageSlot The agent's storage slot.
     */
    function _getAgentStorageSlot(uint256 index) private pure returns (bytes32 agentStorageSlot) {
        assembly {
            mstore(0x00, index)
            mstore(0x20, agents.slot)
            agentStorageSlot := keccak256(0x00, 0x40)
        }
    }

    /**
     * @dev ONE_HUNDRED_PERCENT_IN_BASIS_POINTS is used as an amplifier to prevent a loss of precision.
     * @param agentsRemaining The number of agents remaining including wounded and healing agents.
     * @return multiplier The escape multiplier in basis points. This portion of the reward goes to the owner of the escaping agent.
     */
    function _escapeMultiplier(uint256 agentsRemaining) private view returns (uint256 multiplier) {
        multiplier =
            ((90 *
                ONE_HUNDRED_PERCENT_IN_BASIS_POINTS_SQUARED -
                50 *
                (((agentsRemaining * ONE_HUNDRED_PERCENT_IN_BASIS_POINTS) / totalSupply()) ** 2)) * 100) /
            ONE_HUNDRED_PERCENT_IN_BASIS_POINTS_SQUARED;
    }

    /**
     * @dev ONE_HUNDRED_PERCENT_IN_BASIS_POINTS is used as an amplifier to prevent a loss of precision.
     * @param agentsRemaining The number of agents remaining including wounded and healing agents.
     * @return split The split of the remaining escape reward between the the secondary prize pool and the main prize pool in basis points.
     */
    function _escapeRewardSplitForSecondaryPrizePool(uint256 agentsRemaining) private view returns (uint256 split) {
        split =
            ((9_980 * ONE_HUNDRED_PERCENT_IN_BASIS_POINTS) /
                99 -
                (((agentsRemaining * ONE_HUNDRED_PERCENT_IN_BASIS_POINTS) / totalSupply()) * uint256(8_000)) /
                99) /
            100;
        if (split > ONE_HUNDRED_PERCENT_IN_BASIS_POINTS) {
            split = ONE_HUNDRED_PERCENT_IN_BASIS_POINTS;
        }
    }

    /**
     * @dev Emit the Won event if there is only 1 active agent remaining in the game.
     * @param agentsRemaining The number of alive agents.
     * @param activeAgentsRemaining The number of active agents remaining.
     */
    function _emitWonEventIfOnlyOneAgentRemaining(uint256 agentsRemaining, uint256 activeAgentsRemaining) private {
        if (agentsRemaining == 1) {
            if (activeAgentsRemaining == 1) {
                emit Won(gameInfo.currentRoundId, _agentIndexToId(agents[1], 1));
            }
        }
    }

    /**
     * @notice Validate max supply is not breached after minting "quantity" amount of agents
     * @param quantity The quantity of agents to mint.
     */
    function _assertTotalSupplyNotBreached(uint256 quantity) private view {
        if (totalSupply() + quantity > MAX_SUPPLY) {
            revert ExceededTotalSupply();
        }
    }

    /**
     * @notice Validate the game has not begun.
     */
    function _assertGameNotYetBegun() private view {
        if (gameInfo.currentRoundId != 0) {
            revert GameAlreadyBegun();
        }
    }

    /**
     * @notice Validate exact ETH amount has been paid for the mint.
     * @param quantity The quantity of agents to mint.
     */
    function _assertExactNativeTokensSupplied(uint256 quantity) private view {
        if (quantity * PRICE != msg.value) {
            revert InexactNativeTokensSupplied();
        }
    }

    /**
     * @notice Validate the msg.sender is the owner of the agent ID.
     * @param agentId The agent ID to validate.
     */
    function _assertAgentOwnership(uint256 agentId) private view {
        if (ownerOf(agentId) != msg.sender) {
            revert NotAgentOwner();
        }
    }

    /**
     * @notice Validate the agent's status is the expected status.
     * @param agent The agent to validate.
     * @param agentId The agent's ID.
     * @param status The expected status.
     */
    function _assertAgentStatus(Agent storage agent, uint256 agentId, AgentStatus status) private view {
        if (agent.status != status) {
            revert InvalidAgentStatus(agentId, status);
        }
    }

    /**
     * @notice Validate the placement is between 1 and 50.
     * @param placement The placement to validate.
     */
    function _assertValidPlacement(uint256 placement) private pure {
        if (placement == 0 || placement > NUMBER_OF_SECONDARY_PRIZE_POOL_WINNERS) {
            revert InvalidPlacement();
        }
    }

    /**
     * @notice Validate the game is over by checking there is only 1 active agent and 0 wounded/healing agents.
     */
    function _assertGameOver() private view {
        if (gameInfo.activeAgents != 1 || gameInfo.woundedAgents != 0 || gameInfo.healingAgents != 0) {
            revert GameIsStillRunning();
        }
    }

    /**
     * @notice Validate the frontrun lock is off.
     */
    function _assertFrontrunLockIsOff() private view {
        if (frontrunLock == FRONTRUN_LOCK__LOCKED) {
            revert FrontrunLockIsOn();
        }
    }

    /**
     * @notice Validate the agent IDs array is not empty.
     */
    function _assertNotEmptyAgentIdsArrayProvided(uint256 agentIdsCount) private pure {
        if (agentIdsCount == 0) {
            revert NoAgentsProvided();
        }
    }

    /**
     * @notice Validate the game's active agents to be greater than 0 after escape.
     */
    function _assertGameIsNotOverAfterEscape(uint256 activeAgentsAfterEscape) private pure {
        if (activeAgentsAfterEscape < 1) {
            revert NoAgentsLeft();
        }
    }

    /**
     * @param secondsPerRound The current number of seconds per round
     */
    function _assertNotTooEarlyToStartNewRound(uint256 secondsPerRound) private view {
        if (block.timestamp < uint256(gameInfo.currentRoundBlockTimestamp).unsafeAdd(secondsPerRound)) {
            revert TooEarlyToStartNewRound();
        }
    }

    /**
     * @notice The starting token ID is 1.
     */
    function _startTokenId() internal pure override returns (uint256) {
        return 1;
    }

    /**
     * @notice The base URI of the collection.
     */
    function _baseURI() internal view override returns (string memory) {
        return baseURI;
    }

    /**
     * @param agentIdsPerRound The storage pointer to either a round's woundedAgentIdsPerRound or healingAgentIdsPerRound.
     * @return agentIds The agent IDs (now dynamically sized) in the round with the length removed.
     */
    function _buildAgentIdsPerRoundArray(
        uint16[MAXIMUM_HEALING_OR_WOUNDED_AGENTS_PER_ROUND_AND_LENGTH] storage agentIdsPerRound
    ) private view returns (uint256[] memory agentIds) {
        uint256 count = agentIdsPerRound[0];
        agentIds = new uint256[](count);
        for (uint256 i; i < count; ) {
            unchecked {
                agentIds[i] = agentIdsPerRound[i + 1];
                ++i;
            }
        }
    }
}

File 18 of 23 : IBlast.sol
// SPDX-License-Identifier: MIT
pragma solidity 0.8.24;

enum YieldMode {
    AUTOMATIC,
    VOID,
    CLAIMABLE
}

enum GasMode {
    VOID,
    CLAIMABLE
}

interface IBlast {
    // configure
    function configureContract(address contractAddress, YieldMode _yield, GasMode gasMode, address governor) external;

    function configure(YieldMode _yield, GasMode gasMode, address governor) external;

    // base configuration options
    function configureClaimableYield() external;

    function configureClaimableYieldOnBehalf(address contractAddress) external;

    function configureAutomaticYield() external;

    function configureAutomaticYieldOnBehalf(address contractAddress) external;

    function configureVoidYield() external;

    function configureVoidYieldOnBehalf(address contractAddress) external;

    function configureClaimableGas() external;

    function configureClaimableGasOnBehalf(address contractAddress) external;

    function configureVoidGas() external;

    function configureVoidGasOnBehalf(address contractAddress) external;

    function configureGovernor(address _governor) external;

    function configureGovernorOnBehalf(address _newGovernor, address contractAddress) external;

    // claim yield
    function claimYield(address contractAddress, address recipientOfYield, uint256 amount) external returns (uint256);

    function claimAllYield(address contractAddress, address recipientOfYield) external returns (uint256);

    // claim gas
    function claimAllGas(address contractAddress, address recipientOfGas) external returns (uint256);

    function claimGasAtMinClaimRate(
        address contractAddress,
        address recipientOfGas,
        uint256 minClaimRateBips
    ) external returns (uint256);

    function claimMaxGas(address contractAddress, address recipientOfGas) external returns (uint256);

    function claimGas(
        address contractAddress,
        address recipientOfGas,
        uint256 gasToClaim,
        uint256 gasSecondsToConsume
    ) external returns (uint256);

    // read functions
    function readClaimableYield(address contractAddress) external view returns (uint256);

    function readYieldConfiguration(address contractAddress) external view returns (uint8);

    function readGasParams(
        address contractAddress
    ) external view returns (uint256 etherSeconds, uint256 etherBalance, uint256 lastUpdated, GasMode);
}

File 19 of 23 : IBlastPoints.sol
// SPDX-License-Identifier: MIT
pragma solidity 0.8.24;

interface IBlastPoints {
    function configurePointsOperator(address operator) external;
}

File 20 of 23 : IInfiltration.sol
// SPDX-License-Identifier: MIT
pragma solidity 0.8.24;

interface IInfiltration {
    /**
     * @notice Agent statuses.
     *         1. Active: The agent is active.
     *         2. Wounded: The agent is wounded. The agent can be healed for a number of blocks.
     *         3. Healing: The agent is healing. The outcome of the healing is not yet known.
     *         4. Escaped: The agent escaped from the game and took some rewards with him.
     *         5. Dead: The agent is dead. It can be due to the agent being wounded for too long or a failed healing.
     */
    enum AgentStatus {
        Active,
        Wounded,
        Healing,
        Escaped,
        Dead
    }

    /**
     * @notice Heal outcomes. The agent can either be healed or killed.
     */
    enum HealOutcome {
        Healed,
        Killed
    }

    /**
     * @notice Randomness request statuses.
     */
    enum RandomnessRequestStatus {
        None,
        Requested,
        Fulfilled
    }

    /**
     * @notice An agent.
     * @dev The storage layout of an agent is as follows:
     * |---------------------------------------------------------------------------------------------------|
     * | empty (176 bits) | healCount (16 bits) | woundedAt (40 bits) | status (8 bits) | agentId (16 bits)|
     * |---------------------------------------------------------------------------------------------------|
     * @param agentId The ID of the agent.
     * @param status The status of the agent.
     * @param woundedAt The round number when the agent was wounded.
     * @param healCount The number of times the agent has been successfully healed.
     */
    struct Agent {
        uint16 agentId;
        AgentStatus status;
        uint40 woundedAt;
        uint16 healCount;
    }

    /**
     * @notice The constructor calldata.
     * @param owner The owner of the contract.
     * @param name The name of the collection.
     * @param symbol The symbol of the collection.
     * @param price The mint price.
     * @param maxSupply The maximum supply of the collection.
     * @param maxMintPerAddress The maximum number of agents that can be minted per address.
     * @param secondsPerRound The number of seconds per round.
     * @param agentsToWoundPerRoundInBasisPoints The number of agents to wound per round in basis points.
     * @param roundsToBeWoundedBeforeDead The number of rounds for an agent to be wounded before getting killed.
     * @param looks The LOOKS token address.
     * @param vrfCoordinator The VRF coordinator address.
     * @param keyHash The VRF key hash.
     * @param subscriptionId The VRF subscription ID.
     * @param transferManager The transfer manager address.
     * @param healBaseCost The base cost to heal an agent.
     * @param protocolFeeRecipient The protocol fee recipient.
     * @param protocolFeeBp The protocol fee basis points.
     * @param weth The WETH address.
     * @param baseURI The base URI of the collection.
     */
    struct ConstructorCalldata {
        address owner;
        string name;
        string symbol;
        uint256 price;
        uint256 maxSupply;
        uint256 maxMintPerAddress;
        uint256 secondsPerRound;
        uint256 agentsToWoundPerRoundInBasisPoints;
        uint256 roundsToBeWoundedBeforeDead;
        address looks;
        address vrfCoordinator;
        bytes32 keyHash;
        uint64 subscriptionId;
        address transferManager;
        uint256 healBaseCost;
        address protocolFeeRecipient;
        uint16 protocolFeeBp;
        address weth;
        string baseURI;
    }

    /**
     * @notice Game info.
     * @dev The storage layout of game info is as follows:
     * |-------------------------------------------------------------------------------------------------------------------------------|
     * | empty (56 bits) | randomnessLastRequestedAt (40 bits) | currentRoundBlockTimestamp (40 bits) | currentRoundId (40 bits)       |
     * | escapedAgents (16 bits) | deadAgents (16 bits) | healingAgents (16 bits) | woundedAgents (16 bits) | activeAgents (16 bits)   |
     * |-------------------------------------------------------------------------------------------------------------------------------|
     * | prizePool (256 bits)                                                                                                          |
     * |-------------------------------------------------------------------------------------------------------------------------------|
     * | secondaryPrizePool (256 bits)                                                                                                 |
     * |-------------------------------------------------------------------------------------------------------------------------------|
     * | secondaryLooksPrizePool (256 bits)                                                                                            |
     * |-------------------------------------------------------------------------------------------------------------------------------|
     * @param activeAgents The number of active agents.
     * @param woundedAgents The number of wounded agents.
     * @param healingAgents The number of healing agents.
     * @param deadAgents The number of dead agents.
     * @param escapedAgents The number of escaped agents.
     * @param currentRoundId The current round ID.
     * @param currentRoundBlockTimestamp The current round block timestamp.
     * @param randomnessLastRequestedAt The timestamp when the randomness was last requested.
     * @param prizePool The ETH prize pool for the final winner.
     * @param secondaryPrizePool The secondary ETH prize pool for the top X winners.
     * @param secondaryLooksPrizePool The secondary LOOKS prize pool for the top X winners.
     */
    struct GameInfo {
        uint16 activeAgents;
        uint16 woundedAgents;
        uint16 healingAgents;
        uint16 deadAgents;
        uint16 escapedAgents;
        uint40 currentRoundId;
        uint40 currentRoundBlockTimestamp;
        uint40 randomnessLastRequestedAt;
        uint256 prizePool;
        uint256 secondaryPrizePool;
        uint256 secondaryLooksPrizePool;
    }

    /**
     * @notice A Chainlink randomness request.
     * @param status The status of the randomness request.
     * @param roundId The round ID when the randomness request occurred.
     * @param randomWord The returned random word.
     */
    struct RandomnessRequest {
        RandomnessRequestStatus status;
        uint40 roundId;
        uint256 randomWord;
    }

    /**
     * @notice A heal result that is used to emit events.
     * @param agentId The agent ID.
     * @param outcome The outcome of the healing.
     */
    struct HealResult {
        uint256 agentId;
        HealOutcome outcome;
    }

    event EmergencyWithdrawal(uint256 ethAmount, uint256 looksAmount);
    event MintPeriodUpdated(uint256 mintStart, uint256 mintEnd);
    event HealRequestSubmitted(uint256 roundId, uint256[] agentIds, uint256[] costs);
    event HealRequestFulfilled(uint256 roundId, HealResult[] healResults);
    event RandomnessRequested(uint256 roundId, uint256 requestId);
    event RandomnessFulfilled(uint256 roundId, uint256 requestId);
    event InvalidRandomnessFulfillment(uint256 requestId, uint256 randomnessRequestRoundId, uint256 currentRoundId);
    event RoundStarted(uint256 roundId);
    event Escaped(uint256 roundId, uint256[] agentIds, uint256[] rewards);
    event PrizeClaimed(uint256 agentId, address currency, uint256 amount);
    event Wounded(uint256 roundId, uint256[] agentIds);
    event Killed(uint256 roundId, uint256[] agentIds);
    event Won(uint256 roundId, uint256 agentId);

    error ExceededTotalSupply();
    error FrontrunLockIsOn();
    error GameAlreadyBegun();
    error GameNotYetBegun();
    error GameIsStillRunning();
    error GameOver();
    error HealingDisabled();
    error InexactNativeTokensSupplied();
    error InvalidAgentStatus(uint256 agentId, AgentStatus expectedStatus);
    error InvalidHealingRoundsDelay();
    error InvalidMaxSupply();
    error InvalidMintPeriod();
    error InvalidPlacement();
    error MaximumHealingRequestPerRoundExceeded();
    error MintAlreadyStarted();
    error MintCanOnlyBeExtended();
    error MintStartIsInThePast();
    error NoAgentsLeft();
    error NoAgentsProvided();
    error NotEnoughMinted();
    error NothingToClaim();
    error NotInMintPeriod();
    error NotAgentOwner();
    error Immutable();
    error RandomnessRequestAlreadyExists();
    error InvalidRandomnessRequestId();
    error RoundsToBeWoundedBeforeDeadTooLow();
    error StillMinting();
    error TooEarlyToStartNewRound();
    error TooEarlyToRetryRandomnessRequest();
    error TooManyMinted();
    error WoundedAgentIdsPerRoundExceeded();

    /**
     * @notice Sets the mint period.
     * @dev If _mintStart is 0, the function call is just a mint end extension.
     * @param _mintStart The starting timestamp of the mint period.
     * @param _mintEnd The ending timestamp of the mint period.
     */
    function setMintPeriod(uint40 _mintStart, uint40 _mintEnd) external;

    /**
     * @notice Mints a number of agents.
     * @param to The recipient
     * @param quantity The number of agents to mint.
     */
    function premint(address to, uint256 quantity) external payable;

    /**
     * @notice Mints a number of agents.
     * @param quantity The number of agents to mint.
     */
    function mint(uint256 quantity) external payable;

    /**
     * @notice This function is here in case the game's invariant condition does not hold or the game is stuck.
     *         Only callable by the contract owner.
     */
    function emergencyWithdraw() external;

    /**
     * @notice Starts the game.
     * @dev Starting the game sets the current round ID to 1.
     */
    function startGame() external;

    /**
     * @notice Starts a new round.
     */
    function startNewRound() external;

    /**
     * @notice Close a round after randomness is fullfilled by Chainlink.
     * @param requestId The Chainlink request ID.
     */
    function closeRound(uint256 requestId) external;

    /**
     * @notice Claims the grand prize. Only callable by the winner.
     */
    function claimGrandPrize() external;

    /**
     * @notice Claims the secondary prizes. Only callable by top 50 agents.
     * @param agentId The agent ID.
     */
    function claimSecondaryPrizes(uint256 agentId) external;

    /**
     * @notice Escape from the game and take some rewards. 80% of the prize pool is distributed to
     *         the escaped agents and the rest to the secondary prize pool.
     * @param agentIds The agent IDs to escape.
     */
    function escape(uint256[] calldata agentIds) external;

    /**
     * @notice Submits a heal request for the specified agent IDs.
     * @param agentIds The agent IDs to heal.
     */
    function heal(uint256[] calldata agentIds) external;

    /**
     * @notice Get the agent at the specified index.
     * @return agent The agent at the specified index.
     */
    function getAgent(uint256 index) external view returns (Agent memory agent);

    /**
     * @notice Returns the cost to heal the specified agents
     * @dev The cost doubles for each time the agent is healed.
     * @param agentIds The agent IDs to heal.
     * @return cost The cost to heal the specified agents.
     */
    function costToHeal(uint256[] calldata agentIds) external view returns (uint256 cost);

    /**
     * @notice Returns the reward for escaping the game.
     * @param agentIds The agent IDs to escape.
     * @return reward The reward for escaping the game.
     */
    function escapeReward(uint256[] calldata agentIds) external view returns (uint256 reward);

    /**
     * @notice Returns the total number of agents alive.
     */
    function agentsAlive() external view returns (uint256);

    /**
     * @notice Returns the index of a specific agent ID inside the agents mapping.
     * @param agentId The agent ID.
     * @return index The index of the agent ID.
     */
    function agentIndex(uint256 agentId) external view returns (uint256 index);

    /**
     * @notice Returns a specific round's information.
     * @param roundId The round ID.
     * @return woundedAgentIds The agent IDs of the wounded agents in the specified round.
     * @return healingAgentIds The agent IDs of the healing agents in the specified round.
     */
    function getRoundInfo(
        uint256 roundId
    ) external view returns (uint256[] memory woundedAgentIds, uint256[] memory healingAgentIds);
}

File 21 of 23 : UnsafeMathUint256.sol
// SPDX-License-Identifier: MIT
pragma solidity 0.8.24;

library UnsafeMathUint256 {
  function unsafeAdd(uint256 a, uint256 b) internal pure returns (uint256) {
      unchecked {
          return a + b;
      }
  }

  function unsafeSubtract(uint256 a, uint256 b) internal pure returns (uint256) {
      unchecked {
          return a - b;
      }
  }

  function unsafeMultiply(uint256 a, uint256 b) internal pure returns (uint256) {
      unchecked {
          return a * b;
      }
  }

  function unsafeDivide(uint256 a, uint256 b) internal pure returns (uint256) {
      unchecked {
          return a / b;
      }
  }
}

File 22 of 23 : ERC721A.sol
// SPDX-License-Identifier: MIT
// ERC721A Contracts v4.2.3
// Creator: Chiru Labs

pragma solidity ^0.8.4;

import './IERC721A.sol';

/**
 * @dev Interface of ERC721 token receiver.
 */
interface ERC721A__IERC721Receiver {
    function onERC721Received(
        address operator,
        address from,
        uint256 tokenId,
        bytes calldata data
    ) external returns (bytes4);
}

/**
 * @title ERC721A
 *
 * @dev Implementation of the [ERC721](https://eips.ethereum.org/EIPS/eip-721)
 * Non-Fungible Token Standard, including the Metadata extension.
 * Optimized for lower gas during batch mints.
 *
 * Token IDs are minted in sequential order (e.g. 0, 1, 2, 3, ...)
 * starting from `_startTokenId()`.
 *
 * Assumptions:
 *
 * - An owner cannot have more than 2**64 - 1 (max value of uint64) of supply.
 * - The maximum token ID cannot exceed 2**256 - 1 (max value of uint256).
 */
contract ERC721A is IERC721A {
    // Bypass for a `--via-ir` bug (https://github.com/chiru-labs/ERC721A/pull/364).
    struct TokenApprovalRef {
        address value;
    }

    // =============================================================
    //                           CONSTANTS
    // =============================================================

    // Mask of an entry in packed address data.
    uint256 private constant _BITMASK_ADDRESS_DATA_ENTRY = (1 << 64) - 1;

    // The bit position of `numberMinted` in packed address data.
    uint256 private constant _BITPOS_NUMBER_MINTED = 64;

    // The bit position of `numberBurned` in packed address data.
    uint256 private constant _BITPOS_NUMBER_BURNED = 128;

    // The bit position of `aux` in packed address data.
    uint256 private constant _BITPOS_AUX = 192;

    // Mask of all 256 bits in packed address data except the 64 bits for `aux`.
    uint256 private constant _BITMASK_AUX_COMPLEMENT = (1 << 192) - 1;

    // The bit position of `startTimestamp` in packed ownership.
    uint256 private constant _BITPOS_START_TIMESTAMP = 160;

    // The bit mask of the `burned` bit in packed ownership.
    uint256 private constant _BITMASK_BURNED = 1 << 224;

    // The bit position of the `nextInitialized` bit in packed ownership.
    uint256 private constant _BITPOS_NEXT_INITIALIZED = 225;

    // The bit mask of the `nextInitialized` bit in packed ownership.
    uint256 private constant _BITMASK_NEXT_INITIALIZED = 1 << 225;

    // The bit position of `extraData` in packed ownership.
    uint256 private constant _BITPOS_EXTRA_DATA = 232;

    // Mask of all 256 bits in a packed ownership except the 24 bits for `extraData`.
    uint256 private constant _BITMASK_EXTRA_DATA_COMPLEMENT = (1 << 232) - 1;

    // The mask of the lower 160 bits for addresses.
    uint256 private constant _BITMASK_ADDRESS = (1 << 160) - 1;

    // The maximum `quantity` that can be minted with {_mintERC2309}.
    // This limit is to prevent overflows on the address data entries.
    // For a limit of 5000, a total of 3.689e15 calls to {_mintERC2309}
    // is required to cause an overflow, which is unrealistic.
    uint256 private constant _MAX_MINT_ERC2309_QUANTITY_LIMIT = 5000;

    // The `Transfer` event signature is given by:
    // `keccak256(bytes("Transfer(address,address,uint256)"))`.
    bytes32 private constant _TRANSFER_EVENT_SIGNATURE =
        0xddf252ad1be2c89b69c2b068fc378daa952ba7f163c4a11628f55a4df523b3ef;

    // =============================================================
    //                            STORAGE
    // =============================================================

    // The next token ID to be minted.
    uint256 private _currentIndex;

    // The number of tokens burned.
    uint256 private _burnCounter;

    // Token name
    string private _name;

    // Token symbol
    string private _symbol;

    // Mapping from token ID to ownership details
    // An empty struct value does not necessarily mean the token is unowned.
    // See {_packedOwnershipOf} implementation for details.
    //
    // Bits Layout:
    // - [0..159]   `addr`
    // - [160..223] `startTimestamp`
    // - [224]      `burned`
    // - [225]      `nextInitialized`
    // - [232..255] `extraData`
    mapping(uint256 => uint256) private _packedOwnerships;

    // Mapping owner address to address data.
    //
    // Bits Layout:
    // - [0..63]    `balance`
    // - [64..127]  `numberMinted`
    // - [128..191] `numberBurned`
    // - [192..255] `aux`
    mapping(address => uint256) private _packedAddressData;

    // Mapping from token ID to approved address.
    mapping(uint256 => TokenApprovalRef) private _tokenApprovals;

    // Mapping from owner to operator approvals
    mapping(address => mapping(address => bool)) private _operatorApprovals;

    // =============================================================
    //                          CONSTRUCTOR
    // =============================================================

    constructor(string memory name_, string memory symbol_) {
        _name = name_;
        _symbol = symbol_;
        _currentIndex = _startTokenId();
    }

    // =============================================================
    //                   TOKEN COUNTING OPERATIONS
    // =============================================================

    /**
     * @dev Returns the starting token ID.
     * To change the starting token ID, please override this function.
     */
    function _startTokenId() internal view virtual returns (uint256) {
        return 0;
    }

    /**
     * @dev Returns the next token ID to be minted.
     */
    function _nextTokenId() internal view virtual returns (uint256) {
        return _currentIndex;
    }

    /**
     * @dev Returns the total number of tokens in existence.
     * Burned tokens will reduce the count.
     * To get the total number of tokens minted, please see {_totalMinted}.
     */
    function totalSupply() public view virtual override returns (uint256) {
        // Counter underflow is impossible as _burnCounter cannot be incremented
        // more than `_currentIndex - _startTokenId()` times.
        unchecked {
            return _currentIndex - _burnCounter - _startTokenId();
        }
    }

    /**
     * @dev Returns the total amount of tokens minted in the contract.
     */
    function _totalMinted() internal view virtual returns (uint256) {
        // Counter underflow is impossible as `_currentIndex` does not decrement,
        // and it is initialized to `_startTokenId()`.
        unchecked {
            return _currentIndex - _startTokenId();
        }
    }

    /**
     * @dev Returns the total number of tokens burned.
     */
    function _totalBurned() internal view virtual returns (uint256) {
        return _burnCounter;
    }

    // =============================================================
    //                    ADDRESS DATA OPERATIONS
    // =============================================================

    /**
     * @dev Returns the number of tokens in `owner`'s account.
     */
    function balanceOf(address owner) public view virtual override returns (uint256) {
        if (owner == address(0)) revert BalanceQueryForZeroAddress();
        return _packedAddressData[owner] & _BITMASK_ADDRESS_DATA_ENTRY;
    }

    /**
     * Returns the number of tokens minted by `owner`.
     */
    function _numberMinted(address owner) internal view returns (uint256) {
        return (_packedAddressData[owner] >> _BITPOS_NUMBER_MINTED) & _BITMASK_ADDRESS_DATA_ENTRY;
    }

    /**
     * Returns the number of tokens burned by or on behalf of `owner`.
     */
    function _numberBurned(address owner) internal view returns (uint256) {
        return (_packedAddressData[owner] >> _BITPOS_NUMBER_BURNED) & _BITMASK_ADDRESS_DATA_ENTRY;
    }

    /**
     * Returns the auxiliary data for `owner`. (e.g. number of whitelist mint slots used).
     */
    function _getAux(address owner) internal view returns (uint64) {
        return uint64(_packedAddressData[owner] >> _BITPOS_AUX);
    }

    /**
     * Sets the auxiliary data for `owner`. (e.g. number of whitelist mint slots used).
     * If there are multiple variables, please pack them into a uint64.
     */
    function _setAux(address owner, uint64 aux) internal virtual {
        uint256 packed = _packedAddressData[owner];
        uint256 auxCasted;
        // Cast `aux` with assembly to avoid redundant masking.
        assembly {
            auxCasted := aux
        }
        packed = (packed & _BITMASK_AUX_COMPLEMENT) | (auxCasted << _BITPOS_AUX);
        _packedAddressData[owner] = packed;
    }

    // =============================================================
    //                            IERC165
    // =============================================================

    /**
     * @dev Returns true if this contract implements the interface defined by
     * `interfaceId`. See the corresponding
     * [EIP section](https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified)
     * to learn more about how these ids are created.
     *
     * This function call must use less than 30000 gas.
     */
    function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
        // The interface IDs are constants representing the first 4 bytes
        // of the XOR of all function selectors in the interface.
        // See: [ERC165](https://eips.ethereum.org/EIPS/eip-165)
        // (e.g. `bytes4(i.functionA.selector ^ i.functionB.selector ^ ...)`)
        return
            interfaceId == 0x01ffc9a7 || // ERC165 interface ID for ERC165.
            interfaceId == 0x80ac58cd || // ERC165 interface ID for ERC721.
            interfaceId == 0x5b5e139f; // ERC165 interface ID for ERC721Metadata.
    }

    // =============================================================
    //                        IERC721Metadata
    // =============================================================

    /**
     * @dev Returns the token collection name.
     */
    function name() public view virtual override returns (string memory) {
        return _name;
    }

    /**
     * @dev Returns the token collection symbol.
     */
    function symbol() public view virtual override returns (string memory) {
        return _symbol;
    }

    /**
     * @dev Returns the Uniform Resource Identifier (URI) for `tokenId` token.
     */
    function tokenURI(uint256 tokenId) public view virtual override returns (string memory) {
        if (!_exists(tokenId)) revert URIQueryForNonexistentToken();

        string memory baseURI = _baseURI();
        return bytes(baseURI).length != 0 ? string(abi.encodePacked(baseURI, _toString(tokenId))) : '';
    }

    /**
     * @dev Base URI for computing {tokenURI}. If set, the resulting URI for each
     * token will be the concatenation of the `baseURI` and the `tokenId`. Empty
     * by default, it can be overridden in child contracts.
     */
    function _baseURI() internal view virtual returns (string memory) {
        return '';
    }

    // =============================================================
    //                     OWNERSHIPS OPERATIONS
    // =============================================================

    /**
     * @dev Returns the owner of the `tokenId` token.
     *
     * Requirements:
     *
     * - `tokenId` must exist.
     */
    function ownerOf(uint256 tokenId) public view virtual override returns (address) {
        return address(uint160(_packedOwnershipOf(tokenId)));
    }

    /**
     * @dev Gas spent here starts off proportional to the maximum mint batch size.
     * It gradually moves to O(1) as tokens get transferred around over time.
     */
    function _ownershipOf(uint256 tokenId) internal view virtual returns (TokenOwnership memory) {
        return _unpackedOwnership(_packedOwnershipOf(tokenId));
    }

    /**
     * @dev Returns the unpacked `TokenOwnership` struct at `index`.
     */
    function _ownershipAt(uint256 index) internal view virtual returns (TokenOwnership memory) {
        return _unpackedOwnership(_packedOwnerships[index]);
    }

    /**
     * @dev Initializes the ownership slot minted at `index` for efficiency purposes.
     */
    function _initializeOwnershipAt(uint256 index) internal virtual {
        if (_packedOwnerships[index] == 0) {
            _packedOwnerships[index] = _packedOwnershipOf(index);
        }
    }

    /**
     * Returns the packed ownership data of `tokenId`.
     */
    function _packedOwnershipOf(uint256 tokenId) private view returns (uint256) {
        uint256 curr = tokenId;

        unchecked {
            if (_startTokenId() <= curr)
                if (curr < _currentIndex) {
                    uint256 packed = _packedOwnerships[curr];
                    // If not burned.
                    if (packed & _BITMASK_BURNED == 0) {
                        // Invariant:
                        // There will always be an initialized ownership slot
                        // (i.e. `ownership.addr != address(0) && ownership.burned == false`)
                        // before an unintialized ownership slot
                        // (i.e. `ownership.addr == address(0) && ownership.burned == false`)
                        // Hence, `curr` will not underflow.
                        //
                        // We can directly compare the packed value.
                        // If the address is zero, packed will be zero.
                        while (packed == 0) {
                            packed = _packedOwnerships[--curr];
                        }
                        return packed;
                    }
                }
        }
        revert OwnerQueryForNonexistentToken();
    }

    /**
     * @dev Returns the unpacked `TokenOwnership` struct from `packed`.
     */
    function _unpackedOwnership(uint256 packed) private pure returns (TokenOwnership memory ownership) {
        ownership.addr = address(uint160(packed));
        ownership.startTimestamp = uint64(packed >> _BITPOS_START_TIMESTAMP);
        ownership.burned = packed & _BITMASK_BURNED != 0;
        ownership.extraData = uint24(packed >> _BITPOS_EXTRA_DATA);
    }

    /**
     * @dev Packs ownership data into a single uint256.
     */
    function _packOwnershipData(address owner, uint256 flags) private view returns (uint256 result) {
        assembly {
            // Mask `owner` to the lower 160 bits, in case the upper bits somehow aren't clean.
            owner := and(owner, _BITMASK_ADDRESS)
            // `owner | (block.timestamp << _BITPOS_START_TIMESTAMP) | flags`.
            result := or(owner, or(shl(_BITPOS_START_TIMESTAMP, timestamp()), flags))
        }
    }

    /**
     * @dev Returns the `nextInitialized` flag set if `quantity` equals 1.
     */
    function _nextInitializedFlag(uint256 quantity) private pure returns (uint256 result) {
        // For branchless setting of the `nextInitialized` flag.
        assembly {
            // `(quantity == 1) << _BITPOS_NEXT_INITIALIZED`.
            result := shl(_BITPOS_NEXT_INITIALIZED, eq(quantity, 1))
        }
    }

    // =============================================================
    //                      APPROVAL OPERATIONS
    // =============================================================

    /**
     * @dev Gives permission to `to` to transfer `tokenId` token to another account.
     * The approval is cleared when the token is transferred.
     *
     * Only a single account can be approved at a time, so approving the
     * zero address clears previous approvals.
     *
     * Requirements:
     *
     * - The caller must own the token or be an approved operator.
     * - `tokenId` must exist.
     *
     * Emits an {Approval} event.
     */
    function approve(address to, uint256 tokenId) public payable virtual override {
        address owner = ownerOf(tokenId);

        if (_msgSenderERC721A() != owner)
            if (!isApprovedForAll(owner, _msgSenderERC721A())) {
                revert ApprovalCallerNotOwnerNorApproved();
            }

        _tokenApprovals[tokenId].value = to;
        emit Approval(owner, to, tokenId);
    }

    /**
     * @dev Returns the account approved for `tokenId` token.
     *
     * Requirements:
     *
     * - `tokenId` must exist.
     */
    function getApproved(uint256 tokenId) public view virtual override returns (address) {
        if (!_exists(tokenId)) revert ApprovalQueryForNonexistentToken();

        return _tokenApprovals[tokenId].value;
    }

    /**
     * @dev Approve or remove `operator` as an operator for the caller.
     * Operators can call {transferFrom} or {safeTransferFrom}
     * for any token owned by the caller.
     *
     * Requirements:
     *
     * - The `operator` cannot be the caller.
     *
     * Emits an {ApprovalForAll} event.
     */
    function setApprovalForAll(address operator, bool approved) public virtual override {
        _operatorApprovals[_msgSenderERC721A()][operator] = approved;
        emit ApprovalForAll(_msgSenderERC721A(), operator, approved);
    }

    /**
     * @dev Returns if the `operator` is allowed to manage all of the assets of `owner`.
     *
     * See {setApprovalForAll}.
     */
    function isApprovedForAll(address owner, address operator) public view virtual override returns (bool) {
        return _operatorApprovals[owner][operator];
    }

    /**
     * @dev Returns whether `tokenId` exists.
     *
     * Tokens can be managed by their owner or approved accounts via {approve} or {setApprovalForAll}.
     *
     * Tokens start existing when they are minted. See {_mint}.
     */
    function _exists(uint256 tokenId) internal view virtual returns (bool) {
        return
            _startTokenId() <= tokenId &&
            tokenId < _currentIndex && // If within bounds,
            _packedOwnerships[tokenId] & _BITMASK_BURNED == 0; // and not burned.
    }

    /**
     * @dev Returns whether `msgSender` is equal to `approvedAddress` or `owner`.
     */
    function _isSenderApprovedOrOwner(
        address approvedAddress,
        address owner,
        address msgSender
    ) private pure returns (bool result) {
        assembly {
            // Mask `owner` to the lower 160 bits, in case the upper bits somehow aren't clean.
            owner := and(owner, _BITMASK_ADDRESS)
            // Mask `msgSender` to the lower 160 bits, in case the upper bits somehow aren't clean.
            msgSender := and(msgSender, _BITMASK_ADDRESS)
            // `msgSender == owner || msgSender == approvedAddress`.
            result := or(eq(msgSender, owner), eq(msgSender, approvedAddress))
        }
    }

    /**
     * @dev Returns the storage slot and value for the approved address of `tokenId`.
     */
    function _getApprovedSlotAndAddress(uint256 tokenId)
        private
        view
        returns (uint256 approvedAddressSlot, address approvedAddress)
    {
        TokenApprovalRef storage tokenApproval = _tokenApprovals[tokenId];
        // The following is equivalent to `approvedAddress = _tokenApprovals[tokenId].value`.
        assembly {
            approvedAddressSlot := tokenApproval.slot
            approvedAddress := sload(approvedAddressSlot)
        }
    }

    // =============================================================
    //                      TRANSFER OPERATIONS
    // =============================================================

    /**
     * @dev Transfers `tokenId` from `from` to `to`.
     *
     * Requirements:
     *
     * - `from` cannot be the zero address.
     * - `to` cannot be the zero address.
     * - `tokenId` token must be owned by `from`.
     * - If the caller is not `from`, it must be approved to move this token
     * by either {approve} or {setApprovalForAll}.
     *
     * Emits a {Transfer} event.
     */
    function transferFrom(
        address from,
        address to,
        uint256 tokenId
    ) public payable virtual override {
        uint256 prevOwnershipPacked = _packedOwnershipOf(tokenId);

        if (address(uint160(prevOwnershipPacked)) != from) revert TransferFromIncorrectOwner();

        (uint256 approvedAddressSlot, address approvedAddress) = _getApprovedSlotAndAddress(tokenId);

        // The nested ifs save around 20+ gas over a compound boolean condition.
        if (!_isSenderApprovedOrOwner(approvedAddress, from, _msgSenderERC721A()))
            if (!isApprovedForAll(from, _msgSenderERC721A())) revert TransferCallerNotOwnerNorApproved();

        if (to == address(0)) revert TransferToZeroAddress();

        _beforeTokenTransfers(from, to, tokenId, 1);

        // Clear approvals from the previous owner.
        assembly {
            if approvedAddress {
                // This is equivalent to `delete _tokenApprovals[tokenId]`.
                sstore(approvedAddressSlot, 0)
            }
        }

        // Underflow of the sender's balance is impossible because we check for
        // ownership above and the recipient's balance can't realistically overflow.
        // Counter overflow is incredibly unrealistic as `tokenId` would have to be 2**256.
        unchecked {
            // We can directly increment and decrement the balances.
            --_packedAddressData[from]; // Updates: `balance -= 1`.
            ++_packedAddressData[to]; // Updates: `balance += 1`.

            // Updates:
            // - `address` to the next owner.
            // - `startTimestamp` to the timestamp of transfering.
            // - `burned` to `false`.
            // - `nextInitialized` to `true`.
            _packedOwnerships[tokenId] = _packOwnershipData(
                to,
                _BITMASK_NEXT_INITIALIZED | _nextExtraData(from, to, prevOwnershipPacked)
            );

            // If the next slot may not have been initialized (i.e. `nextInitialized == false`) .
            if (prevOwnershipPacked & _BITMASK_NEXT_INITIALIZED == 0) {
                uint256 nextTokenId = tokenId + 1;
                // If the next slot's address is zero and not burned (i.e. packed value is zero).
                if (_packedOwnerships[nextTokenId] == 0) {
                    // If the next slot is within bounds.
                    if (nextTokenId != _currentIndex) {
                        // Initialize the next slot to maintain correctness for `ownerOf(tokenId + 1)`.
                        _packedOwnerships[nextTokenId] = prevOwnershipPacked;
                    }
                }
            }
        }

        emit Transfer(from, to, tokenId);
        _afterTokenTransfers(from, to, tokenId, 1);
    }

    /**
     * @dev Equivalent to `safeTransferFrom(from, to, tokenId, '')`.
     */
    function safeTransferFrom(
        address from,
        address to,
        uint256 tokenId
    ) public payable virtual override {
        safeTransferFrom(from, to, tokenId, '');
    }

    /**
     * @dev Safely transfers `tokenId` token from `from` to `to`.
     *
     * Requirements:
     *
     * - `from` cannot be the zero address.
     * - `to` cannot be the zero address.
     * - `tokenId` token must exist and be owned by `from`.
     * - If the caller is not `from`, it must be approved to move this token
     * by either {approve} or {setApprovalForAll}.
     * - If `to` refers to a smart contract, it must implement
     * {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
     *
     * Emits a {Transfer} event.
     */
    function safeTransferFrom(
        address from,
        address to,
        uint256 tokenId,
        bytes memory _data
    ) public payable virtual override {
        transferFrom(from, to, tokenId);
        if (to.code.length != 0)
            if (!_checkContractOnERC721Received(from, to, tokenId, _data)) {
                revert TransferToNonERC721ReceiverImplementer();
            }
    }

    /**
     * @dev Hook that is called before a set of serially-ordered token IDs
     * are about to be transferred. This includes minting.
     * And also called before burning one token.
     *
     * `startTokenId` - the first token ID to be transferred.
     * `quantity` - the amount to be transferred.
     *
     * Calling conditions:
     *
     * - When `from` and `to` are both non-zero, `from`'s `tokenId` will be
     * transferred to `to`.
     * - When `from` is zero, `tokenId` will be minted for `to`.
     * - When `to` is zero, `tokenId` will be burned by `from`.
     * - `from` and `to` are never both zero.
     */
    function _beforeTokenTransfers(
        address from,
        address to,
        uint256 startTokenId,
        uint256 quantity
    ) internal virtual {}

    /**
     * @dev Hook that is called after a set of serially-ordered token IDs
     * have been transferred. This includes minting.
     * And also called after one token has been burned.
     *
     * `startTokenId` - the first token ID to be transferred.
     * `quantity` - the amount to be transferred.
     *
     * Calling conditions:
     *
     * - When `from` and `to` are both non-zero, `from`'s `tokenId` has been
     * transferred to `to`.
     * - When `from` is zero, `tokenId` has been minted for `to`.
     * - When `to` is zero, `tokenId` has been burned by `from`.
     * - `from` and `to` are never both zero.
     */
    function _afterTokenTransfers(
        address from,
        address to,
        uint256 startTokenId,
        uint256 quantity
    ) internal virtual {}

    /**
     * @dev Private function to invoke {IERC721Receiver-onERC721Received} on a target contract.
     *
     * `from` - Previous owner of the given token ID.
     * `to` - Target address that will receive the token.
     * `tokenId` - Token ID to be transferred.
     * `_data` - Optional data to send along with the call.
     *
     * Returns whether the call correctly returned the expected magic value.
     */
    function _checkContractOnERC721Received(
        address from,
        address to,
        uint256 tokenId,
        bytes memory _data
    ) private returns (bool) {
        try ERC721A__IERC721Receiver(to).onERC721Received(_msgSenderERC721A(), from, tokenId, _data) returns (
            bytes4 retval
        ) {
            return retval == ERC721A__IERC721Receiver(to).onERC721Received.selector;
        } catch (bytes memory reason) {
            if (reason.length == 0) {
                revert TransferToNonERC721ReceiverImplementer();
            } else {
                assembly {
                    revert(add(32, reason), mload(reason))
                }
            }
        }
    }

    // =============================================================
    //                        MINT OPERATIONS
    // =============================================================

    /**
     * @dev Mints `quantity` tokens and transfers them to `to`.
     *
     * Requirements:
     *
     * - `to` cannot be the zero address.
     * - `quantity` must be greater than 0.
     *
     * Emits a {Transfer} event for each mint.
     */
    function _mint(address to, uint256 quantity) internal virtual {
        uint256 startTokenId = _currentIndex;
        if (quantity == 0) revert MintZeroQuantity();

        _beforeTokenTransfers(address(0), to, startTokenId, quantity);

        // Overflows are incredibly unrealistic.
        // `balance` and `numberMinted` have a maximum limit of 2**64.
        // `tokenId` has a maximum limit of 2**256.
        unchecked {
            // Updates:
            // - `balance += quantity`.
            // - `numberMinted += quantity`.
            //
            // We can directly add to the `balance` and `numberMinted`.
            _packedAddressData[to] += quantity * ((1 << _BITPOS_NUMBER_MINTED) | 1);

            // Updates:
            // - `address` to the owner.
            // - `startTimestamp` to the timestamp of minting.
            // - `burned` to `false`.
            // - `nextInitialized` to `quantity == 1`.
            _packedOwnerships[startTokenId] = _packOwnershipData(
                to,
                _nextInitializedFlag(quantity) | _nextExtraData(address(0), to, 0)
            );

            uint256 toMasked;
            uint256 end = startTokenId + quantity;

            // Use assembly to loop and emit the `Transfer` event for gas savings.
            // The duplicated `log4` removes an extra check and reduces stack juggling.
            // The assembly, together with the surrounding Solidity code, have been
            // delicately arranged to nudge the compiler into producing optimized opcodes.
            assembly {
                // Mask `to` to the lower 160 bits, in case the upper bits somehow aren't clean.
                toMasked := and(to, _BITMASK_ADDRESS)
                // Emit the `Transfer` event.
                log4(
                    0, // Start of data (0, since no data).
                    0, // End of data (0, since no data).
                    _TRANSFER_EVENT_SIGNATURE, // Signature.
                    0, // `address(0)`.
                    toMasked, // `to`.
                    startTokenId // `tokenId`.
                )

                // The `iszero(eq(,))` check ensures that large values of `quantity`
                // that overflows uint256 will make the loop run out of gas.
                // The compiler will optimize the `iszero` away for performance.
                for {
                    let tokenId := add(startTokenId, 1)
                } iszero(eq(tokenId, end)) {
                    tokenId := add(tokenId, 1)
                } {
                    // Emit the `Transfer` event. Similar to above.
                    log4(0, 0, _TRANSFER_EVENT_SIGNATURE, 0, toMasked, tokenId)
                }
            }
            if (toMasked == 0) revert MintToZeroAddress();

            _currentIndex = end;
        }
        _afterTokenTransfers(address(0), to, startTokenId, quantity);
    }

    /**
     * @dev Mints `quantity` tokens and transfers them to `to`.
     *
     * This function is intended for efficient minting only during contract creation.
     *
     * It emits only one {ConsecutiveTransfer} as defined in
     * [ERC2309](https://eips.ethereum.org/EIPS/eip-2309),
     * instead of a sequence of {Transfer} event(s).
     *
     * Calling this function outside of contract creation WILL make your contract
     * non-compliant with the ERC721 standard.
     * For full ERC721 compliance, substituting ERC721 {Transfer} event(s) with the ERC2309
     * {ConsecutiveTransfer} event is only permissible during contract creation.
     *
     * Requirements:
     *
     * - `to` cannot be the zero address.
     * - `quantity` must be greater than 0.
     *
     * Emits a {ConsecutiveTransfer} event.
     */
    function _mintERC2309(address to, uint256 quantity) internal virtual {
        uint256 startTokenId = _currentIndex;
        if (to == address(0)) revert MintToZeroAddress();
        if (quantity == 0) revert MintZeroQuantity();
        if (quantity > _MAX_MINT_ERC2309_QUANTITY_LIMIT) revert MintERC2309QuantityExceedsLimit();

        _beforeTokenTransfers(address(0), to, startTokenId, quantity);

        // Overflows are unrealistic due to the above check for `quantity` to be below the limit.
        unchecked {
            // Updates:
            // - `balance += quantity`.
            // - `numberMinted += quantity`.
            //
            // We can directly add to the `balance` and `numberMinted`.
            _packedAddressData[to] += quantity * ((1 << _BITPOS_NUMBER_MINTED) | 1);

            // Updates:
            // - `address` to the owner.
            // - `startTimestamp` to the timestamp of minting.
            // - `burned` to `false`.
            // - `nextInitialized` to `quantity == 1`.
            _packedOwnerships[startTokenId] = _packOwnershipData(
                to,
                _nextInitializedFlag(quantity) | _nextExtraData(address(0), to, 0)
            );

            emit ConsecutiveTransfer(startTokenId, startTokenId + quantity - 1, address(0), to);

            _currentIndex = startTokenId + quantity;
        }
        _afterTokenTransfers(address(0), to, startTokenId, quantity);
    }

    /**
     * @dev Safely mints `quantity` tokens and transfers them to `to`.
     *
     * Requirements:
     *
     * - If `to` refers to a smart contract, it must implement
     * {IERC721Receiver-onERC721Received}, which is called for each safe transfer.
     * - `quantity` must be greater than 0.
     *
     * See {_mint}.
     *
     * Emits a {Transfer} event for each mint.
     */
    function _safeMint(
        address to,
        uint256 quantity,
        bytes memory _data
    ) internal virtual {
        _mint(to, quantity);

        unchecked {
            if (to.code.length != 0) {
                uint256 end = _currentIndex;
                uint256 index = end - quantity;
                do {
                    if (!_checkContractOnERC721Received(address(0), to, index++, _data)) {
                        revert TransferToNonERC721ReceiverImplementer();
                    }
                } while (index < end);
                // Reentrancy protection.
                if (_currentIndex != end) revert();
            }
        }
    }

    /**
     * @dev Equivalent to `_safeMint(to, quantity, '')`.
     */
    function _safeMint(address to, uint256 quantity) internal virtual {
        _safeMint(to, quantity, '');
    }

    // =============================================================
    //                        BURN OPERATIONS
    // =============================================================

    /**
     * @dev Equivalent to `_burn(tokenId, false)`.
     */
    function _burn(uint256 tokenId) internal virtual {
        _burn(tokenId, false);
    }

    /**
     * @dev Destroys `tokenId`.
     * The approval is cleared when the token is burned.
     *
     * Requirements:
     *
     * - `tokenId` must exist.
     *
     * Emits a {Transfer} event.
     */
    function _burn(uint256 tokenId, bool approvalCheck) internal virtual {
        uint256 prevOwnershipPacked = _packedOwnershipOf(tokenId);

        address from = address(uint160(prevOwnershipPacked));

        (uint256 approvedAddressSlot, address approvedAddress) = _getApprovedSlotAndAddress(tokenId);

        if (approvalCheck) {
            // The nested ifs save around 20+ gas over a compound boolean condition.
            if (!_isSenderApprovedOrOwner(approvedAddress, from, _msgSenderERC721A()))
                if (!isApprovedForAll(from, _msgSenderERC721A())) revert TransferCallerNotOwnerNorApproved();
        }

        _beforeTokenTransfers(from, address(0), tokenId, 1);

        // Clear approvals from the previous owner.
        assembly {
            if approvedAddress {
                // This is equivalent to `delete _tokenApprovals[tokenId]`.
                sstore(approvedAddressSlot, 0)
            }
        }

        // Underflow of the sender's balance is impossible because we check for
        // ownership above and the recipient's balance can't realistically overflow.
        // Counter overflow is incredibly unrealistic as `tokenId` would have to be 2**256.
        unchecked {
            // Updates:
            // - `balance -= 1`.
            // - `numberBurned += 1`.
            //
            // We can directly decrement the balance, and increment the number burned.
            // This is equivalent to `packed -= 1; packed += 1 << _BITPOS_NUMBER_BURNED;`.
            _packedAddressData[from] += (1 << _BITPOS_NUMBER_BURNED) - 1;

            // Updates:
            // - `address` to the last owner.
            // - `startTimestamp` to the timestamp of burning.
            // - `burned` to `true`.
            // - `nextInitialized` to `true`.
            _packedOwnerships[tokenId] = _packOwnershipData(
                from,
                (_BITMASK_BURNED | _BITMASK_NEXT_INITIALIZED) | _nextExtraData(from, address(0), prevOwnershipPacked)
            );

            // If the next slot may not have been initialized (i.e. `nextInitialized == false`) .
            if (prevOwnershipPacked & _BITMASK_NEXT_INITIALIZED == 0) {
                uint256 nextTokenId = tokenId + 1;
                // If the next slot's address is zero and not burned (i.e. packed value is zero).
                if (_packedOwnerships[nextTokenId] == 0) {
                    // If the next slot is within bounds.
                    if (nextTokenId != _currentIndex) {
                        // Initialize the next slot to maintain correctness for `ownerOf(tokenId + 1)`.
                        _packedOwnerships[nextTokenId] = prevOwnershipPacked;
                    }
                }
            }
        }

        emit Transfer(from, address(0), tokenId);
        _afterTokenTransfers(from, address(0), tokenId, 1);

        // Overflow not possible, as _burnCounter cannot be exceed _currentIndex times.
        unchecked {
            _burnCounter++;
        }
    }

    // =============================================================
    //                     EXTRA DATA OPERATIONS
    // =============================================================

    /**
     * @dev Directly sets the extra data for the ownership data `index`.
     */
    function _setExtraDataAt(uint256 index, uint24 extraData) internal virtual {
        uint256 packed = _packedOwnerships[index];
        if (packed == 0) revert OwnershipNotInitializedForExtraData();
        uint256 extraDataCasted;
        // Cast `extraData` with assembly to avoid redundant masking.
        assembly {
            extraDataCasted := extraData
        }
        packed = (packed & _BITMASK_EXTRA_DATA_COMPLEMENT) | (extraDataCasted << _BITPOS_EXTRA_DATA);
        _packedOwnerships[index] = packed;
    }

    /**
     * @dev Called during each token transfer to set the 24bit `extraData` field.
     * Intended to be overridden by the cosumer contract.
     *
     * `previousExtraData` - the value of `extraData` before transfer.
     *
     * Calling conditions:
     *
     * - When `from` and `to` are both non-zero, `from`'s `tokenId` will be
     * transferred to `to`.
     * - When `from` is zero, `tokenId` will be minted for `to`.
     * - When `to` is zero, `tokenId` will be burned by `from`.
     * - `from` and `to` are never both zero.
     */
    function _extraData(
        address from,
        address to,
        uint24 previousExtraData
    ) internal view virtual returns (uint24) {}

    /**
     * @dev Returns the next extra data for the packed ownership data.
     * The returned result is shifted into position.
     */
    function _nextExtraData(
        address from,
        address to,
        uint256 prevOwnershipPacked
    ) private view returns (uint256) {
        uint24 extraData = uint24(prevOwnershipPacked >> _BITPOS_EXTRA_DATA);
        return uint256(_extraData(from, to, extraData)) << _BITPOS_EXTRA_DATA;
    }

    // =============================================================
    //                       OTHER OPERATIONS
    // =============================================================

    /**
     * @dev Returns the message sender (defaults to `msg.sender`).
     *
     * If you are writing GSN compatible contracts, you need to override this function.
     */
    function _msgSenderERC721A() internal view virtual returns (address) {
        return msg.sender;
    }

    /**
     * @dev Converts a uint256 to its ASCII string decimal representation.
     */
    function _toString(uint256 value) internal pure virtual returns (string memory str) {
        assembly {
            // The maximum value of a uint256 contains 78 digits (1 byte per digit), but
            // we allocate 0xa0 bytes to keep the free memory pointer 32-byte word aligned.
            // We will need 1 word for the trailing zeros padding, 1 word for the length,
            // and 3 words for a maximum of 78 digits. Total: 5 * 0x20 = 0xa0.
            let m := add(mload(0x40), 0xa0)
            // Update the free memory pointer to allocate.
            mstore(0x40, m)
            // Assign the `str` to the end.
            str := sub(m, 0x20)
            // Zeroize the slot after the string.
            mstore(str, 0)

            // Cache the end of the memory to calculate the length later.
            let end := str

            // We write the string from rightmost digit to leftmost digit.
            // The following is essentially a do-while loop that also handles the zero case.
            // prettier-ignore
            for { let temp := value } 1 {} {
                str := sub(str, 1)
                // Write the character to the pointer.
                // The ASCII index of the '0' character is 48.
                mstore8(str, add(48, mod(temp, 10)))
                // Keep dividing `temp` until zero.
                temp := div(temp, 10)
                // prettier-ignore
                if iszero(temp) { break }
            }

            let length := sub(end, str)
            // Move the pointer 32 bytes leftwards to make room for the length.
            str := sub(str, 0x20)
            // Store the length.
            mstore(str, length)
        }
    }
}

File 23 of 23 : IERC721A.sol
// SPDX-License-Identifier: MIT
// ERC721A Contracts v4.2.3
// Creator: Chiru Labs

pragma solidity ^0.8.4;

/**
 * @dev Interface of ERC721A.
 */
interface IERC721A {
    /**
     * The caller must own the token or be an approved operator.
     */
    error ApprovalCallerNotOwnerNorApproved();

    /**
     * The token does not exist.
     */
    error ApprovalQueryForNonexistentToken();

    /**
     * Cannot query the balance for the zero address.
     */
    error BalanceQueryForZeroAddress();

    /**
     * Cannot mint to the zero address.
     */
    error MintToZeroAddress();

    /**
     * The quantity of tokens minted must be more than zero.
     */
    error MintZeroQuantity();

    /**
     * The token does not exist.
     */
    error OwnerQueryForNonexistentToken();

    /**
     * The caller must own the token or be an approved operator.
     */
    error TransferCallerNotOwnerNorApproved();

    /**
     * The token must be owned by `from`.
     */
    error TransferFromIncorrectOwner();

    /**
     * Cannot safely transfer to a contract that does not implement the
     * ERC721Receiver interface.
     */
    error TransferToNonERC721ReceiverImplementer();

    /**
     * Cannot transfer to the zero address.
     */
    error TransferToZeroAddress();

    /**
     * The token does not exist.
     */
    error URIQueryForNonexistentToken();

    /**
     * The `quantity` minted with ERC2309 exceeds the safety limit.
     */
    error MintERC2309QuantityExceedsLimit();

    /**
     * The `extraData` cannot be set on an unintialized ownership slot.
     */
    error OwnershipNotInitializedForExtraData();

    // =============================================================
    //                            STRUCTS
    // =============================================================

    struct TokenOwnership {
        // The address of the owner.
        address addr;
        // Stores the start time of ownership with minimal overhead for tokenomics.
        uint64 startTimestamp;
        // Whether the token has been burned.
        bool burned;
        // Arbitrary data similar to `startTimestamp` that can be set via {_extraData}.
        uint24 extraData;
    }

    // =============================================================
    //                         TOKEN COUNTERS
    // =============================================================

    /**
     * @dev Returns the total number of tokens in existence.
     * Burned tokens will reduce the count.
     * To get the total number of tokens minted, please see {_totalMinted}.
     */
    function totalSupply() external view returns (uint256);

    // =============================================================
    //                            IERC165
    // =============================================================

    /**
     * @dev Returns true if this contract implements the interface defined by
     * `interfaceId`. See the corresponding
     * [EIP section](https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified)
     * to learn more about how these ids are created.
     *
     * This function call must use less than 30000 gas.
     */
    function supportsInterface(bytes4 interfaceId) external view returns (bool);

    // =============================================================
    //                            IERC721
    // =============================================================

    /**
     * @dev Emitted when `tokenId` token is transferred from `from` to `to`.
     */
    event Transfer(address indexed from, address indexed to, uint256 indexed tokenId);

    /**
     * @dev Emitted when `owner` enables `approved` to manage the `tokenId` token.
     */
    event Approval(address indexed owner, address indexed approved, uint256 indexed tokenId);

    /**
     * @dev Emitted when `owner` enables or disables
     * (`approved`) `operator` to manage all of its assets.
     */
    event ApprovalForAll(address indexed owner, address indexed operator, bool approved);

    /**
     * @dev Returns the number of tokens in `owner`'s account.
     */
    function balanceOf(address owner) external view returns (uint256 balance);

    /**
     * @dev Returns the owner of the `tokenId` token.
     *
     * Requirements:
     *
     * - `tokenId` must exist.
     */
    function ownerOf(uint256 tokenId) external view returns (address owner);

    /**
     * @dev Safely transfers `tokenId` token from `from` to `to`,
     * checking first that contract recipients are aware of the ERC721 protocol
     * to prevent tokens from being forever locked.
     *
     * Requirements:
     *
     * - `from` cannot be the zero address.
     * - `to` cannot be the zero address.
     * - `tokenId` token must exist and be owned by `from`.
     * - If the caller is not `from`, it must be have been allowed to move
     * this token by either {approve} or {setApprovalForAll}.
     * - If `to` refers to a smart contract, it must implement
     * {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
     *
     * Emits a {Transfer} event.
     */
    function safeTransferFrom(
        address from,
        address to,
        uint256 tokenId,
        bytes calldata data
    ) external payable;

    /**
     * @dev Equivalent to `safeTransferFrom(from, to, tokenId, '')`.
     */
    function safeTransferFrom(
        address from,
        address to,
        uint256 tokenId
    ) external payable;

    /**
     * @dev Transfers `tokenId` from `from` to `to`.
     *
     * WARNING: Usage of this method is discouraged, use {safeTransferFrom}
     * whenever possible.
     *
     * Requirements:
     *
     * - `from` cannot be the zero address.
     * - `to` cannot be the zero address.
     * - `tokenId` token must be owned by `from`.
     * - If the caller is not `from`, it must be approved to move this token
     * by either {approve} or {setApprovalForAll}.
     *
     * Emits a {Transfer} event.
     */
    function transferFrom(
        address from,
        address to,
        uint256 tokenId
    ) external payable;

    /**
     * @dev Gives permission to `to` to transfer `tokenId` token to another account.
     * The approval is cleared when the token is transferred.
     *
     * Only a single account can be approved at a time, so approving the
     * zero address clears previous approvals.
     *
     * Requirements:
     *
     * - The caller must own the token or be an approved operator.
     * - `tokenId` must exist.
     *
     * Emits an {Approval} event.
     */
    function approve(address to, uint256 tokenId) external payable;

    /**
     * @dev Approve or remove `operator` as an operator for the caller.
     * Operators can call {transferFrom} or {safeTransferFrom}
     * for any token owned by the caller.
     *
     * Requirements:
     *
     * - The `operator` cannot be the caller.
     *
     * Emits an {ApprovalForAll} event.
     */
    function setApprovalForAll(address operator, bool _approved) external;

    /**
     * @dev Returns the account approved for `tokenId` token.
     *
     * Requirements:
     *
     * - `tokenId` must exist.
     */
    function getApproved(uint256 tokenId) external view returns (address operator);

    /**
     * @dev Returns if the `operator` is allowed to manage all of the assets of `owner`.
     *
     * See {setApprovalForAll}.
     */
    function isApprovedForAll(address owner, address operator) external view returns (bool);

    // =============================================================
    //                        IERC721Metadata
    // =============================================================

    /**
     * @dev Returns the token collection name.
     */
    function name() external view returns (string memory);

    /**
     * @dev Returns the token collection symbol.
     */
    function symbol() external view returns (string memory);

    /**
     * @dev Returns the Uniform Resource Identifier (URI) for `tokenId` token.
     */
    function tokenURI(uint256 tokenId) external view returns (string memory);

    // =============================================================
    //                           IERC2309
    // =============================================================

    /**
     * @dev Emitted when tokens in `fromTokenId` to `toTokenId`
     * (inclusive) is transferred from `from` to `to`, as defined in the
     * [ERC2309](https://eips.ethereum.org/EIPS/eip-2309) standard.
     *
     * See {_mintERC2309} for more details.
     */
    event ConsecutiveTransfer(uint256 indexed fromTokenId, uint256 toTokenId, address indexed from, address indexed to);
}

Settings
{
  "viaIR": true,
  "optimizer": {
    "enabled": true,
    "runs": 888888
  },
  "evmVersion": "paris",
  "outputSelection": {
    "*": {
      "*": [
        "evm.bytecode",
        "evm.deployedBytecode",
        "devdoc",
        "userdoc",
        "metadata",
        "abi"
      ]
    }
  },
  "libraries": {}
}

Contract ABI

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A contract address hosts a smart contract, which is a set of code stored on the blockchain that runs when predetermined conditions are met. Learn more about addresses in our Knowledge Base.